Combat move farming has to stop

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
razfen
Posts: 369
Joined: Sun Mar 24, 2013 10:49 pm

Combat move farming has to stop

Post by razfen »

I keep finding massive piles of boar and fox corpses on my foraging trips, which, although i don't mind, is absolutely wasteful, since these animals are not hunted for food, but for the slight chance of getting a combat move. How about we discuss what could be done about it?

Several options are available:

-Put back the legacy "buy it and you have it" style
-How about quests rewarding combat moves occasionally?
-How about you make combat moves teachable (if someone has a combat move, he can teach it to other players through sparring for instance)?

Please, if anyone has better opinions, share it.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Combat move farming has to stop

Post by ven »

People are finally leaving their walls to do stuff outside and you're suggesting to put them back in? With the exception of quests, it doesn't sound like a positive change to me.
Venator
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Combat move farming has to stop

Post by Lunarius_Haberdash »

I love the idea of getting special combat moves (especially defenses) from quests.
I've thought there must be a better way to get Combat Moves than fighting animals, but I'll be buggered if I can think of something that doesn't stuff people back in their walls.

Though it is tempting to have combat moves all be taught by quests, and involve engaging in combat against an equally matched 'Spirit of War' that is wearing all the same gear as you are. Further, this should be a time-gated thing (per move), and the location of the spirit should change and the quest not able to be abandoned, or at least have as much of a cooldown as if you'd fought the spirit. Victory against the spirit rewards you with 'Lesson Learned'.

The spirit would be incapable of killing its student, but could very well leave them beaten to a fell-slashed, wretched gored, deep cut mess of their former selves. The spirit dissipates and a new one must be found before training can begin again. There should be a cool-down between fighting one spirit and the next.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Combat move farming has to stop

Post by Aceb »

razfen wrote: -How about you make combat moves teachable (if someone has a combat move, he can teach it to other players through sparring for instance)?

Please, if anyone has better opinions, share it.

Making combat moves teachable should be not even a consider. People just would make an alt to teach pass all moves onto, so that alt later can pass those moves back.

Combat moves are currently only most valuable stuff glued to character and that's biggest lost when You die, if You have them.
Getting some from quest is neat a bit.

Also:
is absolutely wasteful, since these animals are not hunted for food, but for the slight chance of getting a combat move. How about we discuss what could be done about it?
I find a couple of people collecting those (especially newbies) as this is helping them develop a bit faster. This is haven and resources like this, especially at times like this, mostly never go wasted. (yet.)
A quest for a hat. - W10
Image
Haven't spawned yet

Return to “Critique & Ideas”