couldn't you just like, have a different hair model for "wearing hat" state for the hairs that should protrude from under the hat?jorb wrote:May or may not be a bug, but the bottom line is that the crossmatch between hats and hairs is problematic.
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sabinati
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Re: Pilgrim's Hat is too big
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MagicManICT
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Re: Pilgrim's Hat is too big
I've seen games that do this, and if you have a long hair style, then the hair completely disappears even if it should come out the back. It's six of one, half dozen of the other on an easy fix for this, I think. Someone will end up not happy with the results.sabinati wrote:couldn't you just like, have a different hair model for "wearing hat" state for the hairs that should protrude from under the hat?jorb wrote:May or may not be a bug, but the bottom line is that the crossmatch between hats and hairs is problematic.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
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Re: Pilgrim's Hat is too big
We already have some nonsense like that, but the fundamental problem of matching and poor scaling in the amount of resources required remains what it is.sabinati wrote:couldn't you just like, have a different hair model for "wearing hat" state for the hairs that should protrude from under the hat?jorb wrote:May or may not be a bug, but the bottom line is that the crossmatch between hats and hairs is problematic.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose