Hey, check check out this awesome thread about this:
viewtopic.php?f=5&t=6176&start=0&p=7083 ... how#p70831
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Learning system totally ruined
Your idea would kill what makes HnH great. Being able to sit down and play and do whatever you feel like doing in game is awesome.
Could you imagine players chasing a frog around long enough to charge up to 30 IP so they could sting enough times to kill it with 1 melee combat?
Could you imagine players chasing a frog around long enough to charge up to 30 IP so they could sting enough times to kill it with 1 melee combat?
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
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lithos
- Posts: 76
- Joined: Sat Sep 19, 2009 7:07 pm
Re: Learning system totally ruined
Skill decay never works. It just punishes people for "not playing enough", while those that do aren't affected at all.Brickbreaker wrote:This is why my skill decay idea works! It helps both sides.
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: Learning system totally ruined
Kinda like the system now?lithos wrote: Skill decay never works. It just punishes people for "not playing enough", while those that do aren't affected at all.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Learning system totally ruined
Remove LP, remove skill values for combat abilities and for tasks like farming etc. Keep stats if you absolutely have to.
Abilities are learned by questing(Jorbs awesome quests, not vanilla RPG collect me 10 logs questing) / tutoring / Experimentation
Quality is governed largely by resource quality, and then a small modifier for weird, technologies and stats.
PvP Combat is almost entirely a skill based minigame, preferably turn based. Failing that combat is a fast and furious game of numbers and chance (I don't really care about pvp)
Hunting uses a separate system of minigames, one game per category of beast being hunted.
PROBLEM SOLVED
Abilities are learned by questing(Jorbs awesome quests, not vanilla RPG collect me 10 logs questing) / tutoring / Experimentation
Quality is governed largely by resource quality, and then a small modifier for weird, technologies and stats.
PvP Combat is almost entirely a skill based minigame, preferably turn based. Failing that combat is a fast and furious game of numbers and chance (I don't really care about pvp)
Hunting uses a separate system of minigames, one game per category of beast being hunted.
PROBLEM SOLVED
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moor-i-arthy
- Posts: 23
- Joined: Wed Jan 20, 2010 6:58 pm
Re: Learning system totally ruined
HnH is made great by its realism. And it will be even better if to learn something you will have to do it.
You want to fight? Then fight, dude, don't grind. Fight with frogs, fight with rats, then fight foxes and boars.
You want to be protected? Then hire a merc that can fight!
You want to fight? Then fight, dude, don't grind. Fight with frogs, fight with rats, then fight foxes and boars.
You want to be protected? Then hire a merc that can fight!
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Learning system totally ruined
Stop posting please.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Learning system totally ruined
Like fighting wont become grinding this way. You dont get the word grinding.moor-i-arthy wrote:HnH is made great by its realism. And it will be even better if to learn something you will have to do it.
You want to fight? Then fight, dude, don't grind. Fight with frogs, fight with rats, then fight foxes and boars.
You want to be protected? Then hire a merc that can fight!
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moor-i-arthy
- Posts: 23
- Joined: Wed Jan 20, 2010 6:58 pm
Re: Learning system totally ruined
Fighting will be fighting, not loom-farming or clay-digging or plowing to raise another ten points in melee skill.
It will become more challenging. It is not too hard to make rats and frogs not worth of grinding by making tougher animals more skill-valuable.
It will become more challenging. It is not too hard to make rats and frogs not worth of grinding by making tougher animals more skill-valuable.