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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Villages Extended
Picking locks is not difficult. You need two tools, and they don't need to be specific or fancy, they just need to fit in the hole. One to apply pressure in the direction the lock turns, and one to shove the tumblers up. When the tumblers get pushed up, they sit on the tiny ledge created by turning the lock, and eventually the lock gives way and opens. On the other hand, you need to melt down metal and use molds etc. to actually -make- the lock. Some locks are so easy to pick that you just turn, stick a bobby pin in, push up, and drag back - and they click open.
i guess they never miss huh
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StewineBeef
- Posts: 30
- Joined: Sun Jun 07, 2009 3:27 pm
Re: Game Development: Villages Extended
Picking locks sounds easy, its a lot harder then your making it out to be
.
Me, being someone who likes to play many thief/stealth games yet also love realism decided to try my hand at lock picking in real life. Not to steal from anyone but just to see if its like the games. I researched, got tools, tried my hand at some locks (front door, bathroom, etc on my own place).
Its tough.
Me, being someone who likes to play many thief/stealth games yet also love realism decided to try my hand at lock picking in real life. Not to steal from anyone but just to see if its like the games. I researched, got tools, tried my hand at some locks (front door, bathroom, etc on my own place).
Its tough.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Villages Extended
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Villages Extended
Then you absolutely fail at lockpicking. It is not difficult at all.StewineBeef wrote:Picking locks sounds easy, its a lot harder then your making it out to be.
Me, being someone who likes to play many thief/stealth games yet also love realism decided to try my hand at lock picking in real life. Not to steal from anyone but just to see if its like the games. I researched, got tools, tried my hand at some locks (front door, bathroom, etc on my own place).
Its tough.
i guess they never miss huh
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Villages Extended
It really doesn't matter how easy or difficult lock-picking is in real life. This game is not completely realistic, after all, no one runs around strangling brown bears in real life.
Lock-picking just needs to be hard enough in H&H for locks to actually be worthwhile. I'd prefer differing levels of skill rather than another predetermined LP wall to climb.
Heh, it's too bad there are no Ursus Arctos Horribilis in H&H, I bet no one would try to strangle those.
Lock-picking just needs to be hard enough in H&H for locks to actually be worthwhile. I'd prefer differing levels of skill rather than another predetermined LP wall to climb.
Heh, it's too bad there are no Ursus Arctos Horribilis in H&H, I bet no one would try to strangle those.
Last edited by Hamel on Fri Jul 03, 2009 11:50 pm, edited 1 time in total.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Villages Extended
I'd love to have some indepth locksmithing skill. Perhaps different types of locks of different grades. Last one coming with a huge lp wall to allow specialisation so it's not just something everyone has but something you have to commission a master locksmith for.Hamel wrote:It really doesn't matter how easy or difficult lock-picking is in real life. This game is not completely realistic, after all, no one runs around strangling brown bears in real life.![]()
Lock-picking just needs to be hard enough in H&H for locks to actually be worthwhile. I'd prefer differing levels of skill rather than another predetermined LP wall to climb.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Villages Extended
I agree. You could use the already existing stealth/exploration skills. Exploration for the locksmith, stealth for the lockpick. If they were going to implement skills needed for lockpicking/smithing, though, I'd suggest they both cost the same. Smithing is naturally harder as you need to make the iron et cetera.Hamel wrote: Lock-picking just needs to be hard enough in H&H for locks to actually be worthwhile. I'd prefer differing levels of skill rather than another predetermined LP wall to climb.
Last edited by Ferinex on Fri Jul 03, 2009 11:53 pm, edited 1 time in total.
i guess they never miss huh
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Villages Extended
Hamel wrote:no one runs around strangling brown bears in real life.![]()

"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: Game Development: Villages Extended
Other than him, I mean.jorb wrote:Hamel wrote:no one runs around strangling brown bears in real life.![]()
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Villages Extended
http://www.youtube.com/watch?v=Br373JIsQWYHamel wrote:Other than him, I mean.jorb wrote:Hamel wrote:no one runs around strangling brown bears in real life.![]()
http://www.youtube.com/watch?v=l4-ZDQm2c2w
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.