I take it the stream is finished now then? ... So, here is my question again ....
I take it there will now be wolves spawning in the dens? Will the inside of a den act like the inside of a house if on claimed ground or the inside of a cave? In other words will they spawn in dens that have been claimed and are occupied?
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Amanda44
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Re: Game Development: Wolverine Instructions
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Ysh
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Re: Game Development: Wolverine Instructions
What give you this idea?Amanda44 wrote: I take it there will now be wolves spawning in the dens? Will the inside of a den act like the inside of a house if on claimed ground or the inside of a cave? In other words will they spawn in dens that have been claimed and are occupied?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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littlealex
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Re: Game Development: Wolverine Instructions
What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.Luesal wrote:when will that be fixed?
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spawningmink
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Re: Game Development: Wolverine Instructions
noone has siegecraft you doornoblittlealex wrote:What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.Luesal wrote:when will that be fixed?
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HasseKebab
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Re: Game Development: Wolverine Instructions
it requires time investmentlittlealex wrote:What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.Luesal wrote:when will that be fixed?
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Amanda44
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Re: Game Development: Wolverine Instructions
Isn't that what the dens are for? I've just always assumed that is why they are there, if they are not going to be used for wolf spawns or homes then it would be good if devs could say that too, I just want to know what's going to happen inside my den ...Ysh wrote:What give you this idea?Amanda44 wrote: I take it there will now be wolves spawning in the dens? Will the inside of a den act like the inside of a house if on claimed ground or the inside of a cave? In other words will they spawn in dens that have been claimed and are occupied?
There is not much room in there, I have wall to wall cupboards, a table and chairs, study desk, water barrel and two tanning tubs ....
Edit;
Oh! And my hf ... lol.
Last edited by Amanda44 on Wed Feb 01, 2017 11:19 pm, edited 2 times in total.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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FictionRyu
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Re: Game Development: Wolverine Instructions
WOO!! Now..about that stanima consumption when trying to light a firebrand and a fire WITH the firebrand....jorb wrote:We've been developing, and here's what's new.
Small Fixes
-----------------------Enjoy!
- Also lowered stamina consumption from plowing with plows.
Scooby Doo taught us that the real monsters are humans.
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Ysh
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Re: Game Development: Wolverine Instructions
I do not see wolves in them, so I think no.Amanda44 wrote: Isn't that what the dens are for?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Aethyr
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Re: Game Development: Wolverine Instructions
I'm not sure I've really understand this. If I want take aim (I have no take aim, atm), I should ask someone for a combat instruction for take aim, put it in the study report and then go hunting for an animal to get the first take aim?jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
- Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.
- You cannot study the first attack of a particular kind using a Combat Instruction, which, instead, must still be learned from an animal. If you have a Combat Instruction in your Study Report, however, you will -- this specifically for the first attack of that kind -- always receive the attack in question from any animal which gives it, removing the random chance to get that particular attack. Should a Combat Instruction thus help you to get the first attack of a particular kind, it will be consumed at no cost in LP.
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littlealex
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Re: Game Development: Wolverine Instructions
Yes, that sounds correctAethyr wrote:I'm not sure I've really understand this. If I want take aim (I have no take aim, atm), I should ask someone for a combat instruction for take aim, put it in the study report and then go hunting for an animal to get the first take aim?jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
- Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.
- You cannot study the first attack of a particular kind using a Combat Instruction, which, instead, must still be learned from an animal. If you have a Combat Instruction in your Study Report, however, you will -- this specifically for the first attack of that kind -- always receive the attack in question from any animal which gives it, removing the random chance to get that particular attack. Should a Combat Instruction thus help you to get the first attack of a particular kind, it will be consumed at no cost in LP.


