Wrecking Ball?spawningmink wrote:noone has siegecraft you doornoblittlealex wrote:What's the point of only claiming the gate? You can bash the other sides of the wall and leave no scent.Luesal wrote:when will that be fixed?
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Wolverine Instructions
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Mafious
- Posts: 276
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Re: Game Development: Wolverine Instructions
another usain bolt animal, great...
btw jorb sledge hammer shouldn't be weapons, they are way too crude to be effective, doesn't have good balance, thats why warhammers are small they do the job so there is no need for them to bigger or heavier. btw spears need to have a bonus vs animals, no ones goes hunting with a sword or battleaxe.
btw jorb sledge hammer shouldn't be weapons, they are way too crude to be effective, doesn't have good balance, thats why warhammers are small they do the job so there is no need for them to bigger or heavier. btw spears need to have a bonus vs animals, no ones goes hunting with a sword or battleaxe.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Wolverine Instructions
And this?Luesal wrote:when will that be fixed?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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dafels
- Posts: 3071
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- Yahoo Messenger: davis
Re: Game Development: Wolverine Instructions
Thank you sirjorb wrote:We've been developing, and here's what's new.
[*] Added "Combat Instructions". Combat Instructions can be used to teach attacks and moves to others.
Click to read Developer's thoughts on PvP
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iamahh
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Jacobian123
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Re: Game Development: Wolverine Instructions
Laughing wale curio?
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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Aethyr
- Posts: 323
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Re: Game Development: Wolverine Instructions
Why is this thread under the Crab thread?
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borka
- Posts: 9965
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Re: Game Development: Wolverine Instructions
Reindeer prolly would destroy the immersion of having great walls - make herds great again! 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Wolverine Instructions
Bench Crab is stickied and this one is not. Why are the that way? Iunno.Aethyr wrote:Why is this thread under the Crab thread?
Scooby Doo taught us that the real monsters are humans.
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borka
- Posts: 9965
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Re: Game Development: Wolverine Instructions
jorbtar wrote:Inspect dead animals back in
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head

