But if you're flagged it doesn't work. What's the big deal? It really just comes off as way to kill peacefool farmers.jordancoles wrote:Custom client autologout on render increases the chances to escape significantly
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Logouts while in combat
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Logouts while in combat
Good news then. Well, depending on perspective.jordancoles wrote:Custom client autologout on render increases the chances to escape significantly
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Logouts while in combat
Yeah it would be awesome if some good soul would make a custom client that only improves controls, etc... totally respectfull of the game design but that will never happen.Kirche wrote:this thread is further evidence that while they are very useful, custom clients are a cancer on the game.
The only ones who can make a good client are devs, being the creators of the game....this is why we need to aim to make suggestion while trying to improve the default client instead of exploiting with ugly customs.
Default client is way better than it was...and it's very playble right now, so play with it and make suggestion about it....but not to make the game easier, only to make it more enjoyable.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Saizouno
- Posts: 47
- Joined: Mon Jan 09, 2017 7:11 pm
Re: Logouts while in combat
Well in a game where big factions have their own little bot programmer to make funny little clients for them to rape other player and factions... i think an autologout or autohearth is the least of the problems...
Sure for the big guys its annoying when their spruce cap target, who lives as hermit or with 3 friends together and has nothing just logs off or ports away...
but whats on the other side for these guys? autoaggro horseriders with whatever they have in their clients.
also you dont need any autofunktion when you just have Tp on macro or so...
Still i can understand that many smaller player use it. Can get annyong if your char dies the 25th time to an auto-aggro guy
also will probably make it so that many player who are/maybe interested in this game just say "fuck it"
For me the costum clients are mostly for a better map, lagfree playing and so on. Normaly i just keep my distance to unknown players see on my minimap if they just come straigh at me or not while i move away
Still... the autohearth autologout stuff is not the real problem and i think jorb would have get rid of it already if it was the real problem...
I see it more like a very ineffective medicine to the special "aim bot" client player to at least minimize the damage they do to the game.
Sure for the big guys its annoying when their spruce cap target, who lives as hermit or with 3 friends together and has nothing just logs off or ports away...
but whats on the other side for these guys? autoaggro horseriders with whatever they have in their clients.
also you dont need any autofunktion when you just have Tp on macro or so...
Still i can understand that many smaller player use it. Can get annyong if your char dies the 25th time to an auto-aggro guy
also will probably make it so that many player who are/maybe interested in this game just say "fuck it"
For me the costum clients are mostly for a better map, lagfree playing and so on. Normaly i just keep my distance to unknown players see on my minimap if they just come straigh at me or not while i move away
Still... the autohearth autologout stuff is not the real problem and i think jorb would have get rid of it already if it was the real problem...
I see it more like a very ineffective medicine to the special "aim bot" client player to at least minimize the damage they do to the game.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Logouts while in combat
Did some testing with this today. Getting hit by a melee attack doesn't actually stop the logout, you have to actually take damage. The first hit will never do damage, even with 100 UA VS 1. So you have to get to them, as well as hit them twice before they logout. I guess all those people who wanted optional pvp got their wish ![Trollface ¦]](./images/smilies/troll.gif)
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Logouts while in combat
bmjclark wrote:Did some testing with this today. Getting hit by a melee attack doesn't actually stop the logout, you have to actually take damage. The first hit will never do damage, even with 100 UA VS 1. So you have to get to them, as well as hit them twice before they logout. I guess all those people who wanted optional pvp got their wish
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Logouts while in combat
It's not a bug, it's an undocumented feature!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Logouts while in combat
Yeah, so is me wall jumping into your base.Glorthan wrote:It's not a bug, it's an undocumented feature!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Logouts while in combat
jordancoles wrote:So you can continue to log out even after you've been agro'd by someone.
Custom clients can automatically start the logout timer upon seeing an unkinned player and from what I'm told, the logout can only be aborted by hitting the person in melee. It's unlikely that you can actually close a 40 tile gap in time to cancel their logout so it's basically a get-out-of-jail-free card
https://youtu.be/vDUjvuOTsLo
So stupid


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Logouts while in combat
Bump cuz bullshit
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

