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Juanito
- Posts: 134
- Joined: Sun Dec 12, 2010 11:39 pm
Re: End Alt-Harvesting
The only way i see to prevent that, without changing the current system is one character per account and montly subscription to play.
Casually playing since W2.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: End Alt-Harvesting
Granger wrote:Exploits like this
http://puu.sh/tKaEC/7a72f67a2a.jpg
should be disabled by making the character unable to grab something from a localized resource for a certain time (10 minutes minimum) after logging in, the time getting longer the nearer the HF (or the character login location) is to resource (and extra penalty in case the character did little except harvesting localized resources).
I like the idea.
10 mins before you can harvest timer. is all we need. no need to add the distance part.
and make gathering the resource take 1min long.
Administrator of CoS
game ideas
game ideas
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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: End Alt-Harvesting
Can we also end this bs?

Or how about attempts at claiming it despite the fact you cant.

I was chased by a dude for a while after taking that pic. Ice was 10 days out he still chased me to my boat before i got away. There are murder scents all over that mountain btw.

Or how about attempts at claiming it despite the fact you cant.

I was chased by a dude for a while after taking that pic. Ice was 10 days out he still chased me to my boat before i got away. There are murder scents all over that mountain btw.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: End Alt-Harvesting
Localized resources should just be removed.
They are just dumb.
People abuse them and build walls around them, or then just grab them by alts.
What they are even intended to do? Other than make more people use alts and exploit.
They are just dumb.
People abuse them and build walls around them, or then just grab them by alts.
What they are even intended to do? Other than make more people use alts and exploit.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: End Alt-Harvesting
They're supposed to bring people out interacting at certain times, it's jorbs way of forcing drama. Except it doesn't much work for that and instead we get alts exploits galore and ugliness and completely restricting the resources away from hermits and the like.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: End Alt-Harvesting
+1shubla wrote:Localized resources should just be removed.
They are just dumb.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: End Alt-Harvesting
Agreed, I've greatly disliked them from the start.shubla wrote:Localized resources should just be removed.
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apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: End Alt-Harvesting
Can we just treat them like nettles or something and require crazy high exploration and perception? Have them spawn again elsewhere like everything else in the game operates.
It may not be "logical" but from a gameplay experience but it would at least be consistent.
It may not be "logical" but from a gameplay experience but it would at least be consistent.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: End Alt-Harvesting
make harvesting localized resources take a couple minutes or something so that alts cant just harvest it and quickly log off then make it so that you cant build any kind of claim near it at all and then have other structures near it decay at an accelerated pace it wont stop people from walling it in but itll make it more of a hassle cuz they will have to build larger perimeter walls the only real way to stop walling in of resources by just anybody is to make sieging better so that the walls can be taken down alternatively maybe have the localized resources check to see if they are encircled by structures and if so decay them very quickly though i imagine this solution might strain the servers a bit
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: End Alt-Harvesting
Just remove them or disable the possibility to build claims/walls near them.
They do not force interaction if they get blocked or camped by alts.
They do not force interaction if they get blocked or camped by alts.