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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Wolverine Instructions
IMO all of the copies should be learned by killing animals, rather than just the first one. And restrict high end cards like Opportunity Knocks or Cleave to deer and above.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Wolverine Instructions
deers arent hard to kill, should be moose and above
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Wolverine Instructions
Also not hard to kill. Animals should not give combat discoveries in case they get blocked in combat.HasseKebab wrote:deers arent hard to kill, should be moose and above
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Wolverine Instructions
at the rate your going only mamoth sand trolls should teach people new combat skills...
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Wolverine Instructions
The issue is more that you can kill everything (except mammoth and troll, as these have ranged attacks) by creative use of a palisade gate.
Thus my suggestion to deny combat discoveries (or even make the animals despawn completely) in case they're trapped while in combat.
Thus my suggestion to deny combat discoveries (or even make the animals despawn completely) in case they're trapped while in combat.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jackjoke
- Posts: 53
- Joined: Sat Dec 03, 2011 5:10 am
Re: Game Development: Wolverine Instructions
time gates don't stop alting.Lunarius_Haberdash wrote:That whole thing about "Quick Combat Alt Building" is a major concern of mine as well. They managed to limit it a bit by still requiring you to go hunting for it, but for every positive and logical addition there's going to be a counterpoint exploit.
It might be worth adding something where learning Combat Moves by being taught consumes Experience (A significant amount, on the same tier as Hearth magic) and perhaps is time gated. IE - Once you learn a move, it takes time before you can learn another level of that move. This should be the case anyway, but this additional barrier to quick combat alting would be ideal.
LP to Study should be a nice amount.
But honestly this idea of teaching is just so nice to have that I would just live with the fact people alt it.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Wolverine Instructions
We just need a good hunting system and not a bunch of tacked on rules to fix exploits that only encourage further exploits. I have 0 suggestions on this, though, other than making it a generic MMO thing like XP grinding.
Adding more anti-exploit rules in here is just making a tedious system even more tedious. It comes out as the blind leading the blind. Please stop suggesting them. It makes me cringe every time I see one. I think "Why can anyone think this is a good idea?"
I personally say that until we get a revamped hunting system, just let everyone have a reasonable chance at hunting. It's obvious the big boys are just going to exploit everything, so what's the point in animals running?
Adding more anti-exploit rules in here is just making a tedious system even more tedious. It comes out as the blind leading the blind. Please stop suggesting them. It makes me cringe every time I see one. I think "Why can anyone think this is a good idea?"
I personally say that until we get a revamped hunting system, just let everyone have a reasonable chance at hunting. It's obvious the big boys are just going to exploit everything, so what's the point in animals running?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Wolverine Instructions
Story of my live.MagicManICT wrote:I think "Why can anyone think this is a good idea?"
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Wolverine Instructions
This game was a mistake.Ysh wrote:Story of my live.MagicManICT wrote:I think "Why can anyone think this is a good idea?"
Or forum, at least.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Wolverine Instructions
I ask myself this one almost every day: ''What would compel somebody to act like that?'' You can ask people that know me. I say this often!shubla wrote:This game was a mistake.Ysh wrote:Story of my live.MagicManICT wrote:I think "Why can anyone think this is a good idea?"
Or forum, at least.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

