white window

The worst monsters in the Hearthlands warp the fabric of space and time...
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riker88
Posts: 182
Joined: Wed Sep 16, 2015 9:38 pm
Location: Phoenix - Arizona -=USA=-

white window

Post by riker88 »

2.27.3:${gitrev}

java.lang.RuntimeException: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:524)
at haven.HavenPanel$6.run(HavenPanel.java:536)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:92)
at haven.GLConfig.fromgl(GLConfig.java:126)
at haven.HavenPanel$1.init(HavenPanel.java:153)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: white window

Post by MagicManICT »

What kind of hardware are you using? Have an Nvidia GPU installed with an integrated Intel GPU? For some reason the Nvidia utility package let's the Intel GPU handle OpenGL programs. The best suggestion is to make sure the Intel GPU is completely disabled. There's no need for it to even be enable. Be sure you are using the 64-bit version of Java: http://javadl.oracle.com/webapps/downlo ... 075a80e441
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
riker88
Posts: 182
Joined: Wed Sep 16, 2015 9:38 pm
Location: Phoenix - Arizona -=USA=-

Re: white window

Post by riker88 »

i fixed the issue, it was the latest Nivida graphics driver update.. rolled back to previous version and all is well.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: white window

Post by MagicManICT »

Glad to hear.

For jorb (when he sees this) related to: https://www.havenandhearth.com/forum/vi ... 47&t=53732
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
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Location: Here, there and everywhere.

Re: white window

Post by jorb »

Resolved.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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