It would be a huge QoL improvement to be able to see the time left on their stages.
Also, the first time you pick up a silkworm it should give discovery(if it already doesn't). Even though you have some equipment you should be fascinated by these little worms the first time you see them. Or maybe this would set a dangerous precedent.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: A couple silkworm changes
I wouldn't mind seeing some sort of timer. But I think they tend to shy away from using exact timers due to the difference of in-game and real world time. I know loftar has mentioned that before when talking about timers.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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PoisonedPorkchop
- Posts: 52
- Joined: Tue Jun 03, 2014 10:37 am
Re: A couple silkworm changes
Sure, just have a progress bar and let the custom clients come up with actual timing(as they have done with curios for ages).Onep wrote:I wouldn't mind seeing some sort of timer. But I think they tend to shy away from using exact timers due to the difference of in-game and real world time. I know loftar has mentioned that before when talking about timers.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: A couple silkworm changes
Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose