-
Timibertlense
- Posts: 30
- Joined: Mon Jan 09, 2017 2:56 pm
Re: End Alt-Harvesting
Randomize Spawn time would be cool 
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: End Alt-Harvesting
+1 and have always said as much.Potjeh wrote:+1shubla wrote:Localized resources should just be removed.
They are just dumb.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
Timibertlense
- Posts: 30
- Joined: Mon Jan 09, 2017 2:56 pm
Re: End Alt-Harvesting
naaah, it's a very cool exploration feature!
Just make it less predictable when the ressource spawn and the skill+perc idea is great, too.
Just make it less predictable when the ressource spawn and the skill+perc idea is great, too.
-
Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: End Alt-Harvesting
I am in for random spawns after depleting in one location. Let the foragers be great again!
I am in for randomizing timers of spawn.
I am in for removing/limiting inspection of resource nodes.
Apparently anything that will reduce/remove predictability of localized resources will decrease the amount of alt-abuse.
Second and third options will not harm people who build villages around resources or in close vicinity to them.
Personally, i`d prefer them to be randomly relocated after each/few harvests.
I am in for randomizing timers of spawn.
I am in for removing/limiting inspection of resource nodes.
Apparently anything that will reduce/remove predictability of localized resources will decrease the amount of alt-abuse.
Second and third options will not harm people who build villages around resources or in close vicinity to them.
Personally, i`d prefer them to be randomly relocated after each/few harvests.
-
Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: End Alt-Harvesting
weekly randomized location of resources above ground would be quite nice actually.
cave levels should remain fixed though tbh.
cave levels should remain fixed though tbh.
-
Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: End Alt-Harvesting
How does this stop the stupid mountain walls/vclaims?Timibertlense wrote:naaah, it's a very cool exploration feature!
Just make it less predictable when the ressource spawn and the skill+perc idea is great, too.
-
xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: End Alt-Harvesting
how about making it so u can only build walls on claims and then prevent vclaims from overlapping localized resources and then create a radius around the resource in which u cannot build anything such as leantos
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: End Alt-Harvesting
Build a catapult?maze wrote:
Just allow us to smash palis that are not claimed.





-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: End Alt-Harvesting
A catapult cost way more then a wall. And when they put a claim. It just not worth the time and effort.DDDsDD999 wrote:Build a catapult?maze wrote:
Just allow us to smash palis that are not claimed.
Administrator of CoS
game ideas
game ideas
-
yozzik111
- Posts: 259
- Joined: Thu Dec 22, 2011 10:30 am
Re: End Alt-Harvesting
"This land is owned by Dislam", orly? Resources are claimable again?
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!


