tbh problem is as industry advances weapon quality does too and generally the people who kill the most, their village updates their gear the most (or they get new gear from killing)
so the only people you'll see constantly using 1 sword is people who don't actually kill anyone
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: when simple blades become legends (naming weapons & stat
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: when simple blades become legends (naming weapons & stat
Grinding kills isnt the best mechanic to add
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: when simple blades become legends (naming weapons & stat
Maybe that mechanic could be adapted for avengers of murderers. Using a murder scent and a new scent that comes from killing him could be used to reforge with new and better materials to get a sword with names on it and with better q.jordancoles wrote:Grinding kills isnt the best mechanic to add
This way Nooby and Coles objections can be solved. Of course this can be surrounded by raiders, but with the new rage and murder mechanics it will be more difficult for them.
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Hrenli
- Posts: 1169
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Re: when simple blades become legends (naming weapons & stat
Honestly, I don't think that's how legends work. Legends have to be told and kept by humans. Sword should not be turned to a magic calculator with an auto-increment on kill function. And even though it's almost the same with naming (first and most of all it's up to how you call your sword), ability to distinguish different blades (not juts by their quality) would be nice.
Too old to rock-n-roll, too young to die.
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: when simple blades become legends (naming weapons & stat
Gods do not exist nor magic. You can't add magic to logaritms and you can't have devs monitoring your trajectory so you are worth of it. How can you do it its the question.Hrenli wrote:Honestly, I don't think that's how legends work. Legends have to be told and kept by humans. Sword should not be turned to a magic calculator with an auto-increment on kill function. And even though it's almost the same with naming (first and most of all it's up to how you call your sword), ability to distinguish different blades (not juts by their quality) would be nice.
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Fostik
- Posts: 2521
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- Location: EU
Re: when simple blades become legends (naming weapons & stat
Must be "made by" on items.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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CTheRain
- Posts: 151
- Joined: Wed Nov 05, 2014 7:30 am
Re: when simple blades become legends (naming weapons & stat
Could add an aura to the sword as it takes in more blood from developed characters. (Anyone with an average of 50 attributes???) Maybe even have the sword "level up" the more blood it soaks from developed characters. Just some idears.
We buy things we don't need with money we don't have to impress people we don't like.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: when simple blades become legends (naming weapons & stat
Now I'm waiting for that delicious bayonnet which I can name my sinep and collect those sweet kills on my brand-new stattrak on those innocent sprucecap. I will be able finally to join those dirty motherlovers in that killing....
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neofenris
- Posts: 75
- Joined: Wed Mar 13, 2013 6:59 pm
- Location: France
Re: when simple blades become legends (naming weapons & stat
Just a kill count for creatures, it won't matter much for people who get new blade very often, but for hermits it's a whole different matter 
Also the 'created by' would be nice, it makes sense the creator engraved his masterpiece with a mixte feeling of happiness and pride
Also the 'created by' would be nice, it makes sense the creator engraved his masterpiece with a mixte feeling of happiness and pride
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: when simple blades become legends (naming weapons & stat
More developed artifice, with the ability to name legendaries, would be nice, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose

