How can we revitalize trade?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ThirdEmperor
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

How can we revitalize trade?

Post by ThirdEmperor »

Anybody got any ideas on how to revitalize trade? Combining bounty/vendor stands would be a good step as would making it much harder to steal from, maybe a minimum stealth level of stand quality times 1+1/2 and the stand quality added to the theft scent quality?
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

Giving lower quality stands more slots.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: You are sailing down a river and come across...

Post by Potjeh »

Move coin to nugget/bar smelting to alloying crucible, so people without metal can actually use the coins to get metal.
Image Bottleneck
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

Make stands more resistant to decay.
bgfan
Posts: 54
Joined: Wed Mar 10, 2010 12:39 am

Re: You are sailing down a river and come across...

Post by bgfan »

Paper money would probably go a long way to improving trade, after all, more people have acces to trees and/or parchment than metal. A wider selection of items, as well as more bonuses and requirements for higher quality items probably wouldn't hurt as well. The way I see it, the game is proably based around the early 17th, late 16th century from the technology levels I've seen. So, paper money would not be that ridiculous.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

wait what
User avatar
kralmir
Posts: 1234
Joined: Mon Mar 29, 2010 4:33 am
Location: a moderate sized box.

Re: You are sailing down a river and come across...

Post by kralmir »

bgfan wrote:Paper money would probably go a long way to improving trade, after all, more people have acces to trees and/or parchment than metal. A wider selection of items, as well as more bonuses and requirements for higher quality items probably wouldn't hurt as well. The way I see it, the game is proably based around the early 17th, late 16th century from the technology levels I've seen. So, paper money would not be that ridiculous.


dont know what your idea of the 17th century is but this is far closer to the time of the early farmers and where we started to domesticate the first animals, which is way, way before paper money, however we do seem to be in a game and not a accurate reconstruction of history so why not add money, other stuff has been added that wouldnt be historical acurate anyway and nobody gives a crap
[5:09:24 AM] kralmir: shrek is love
Image
[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: You are sailing down a river and come across...

Post by sabinati »

paper money is not going to work did you even think about this at all
bgfan
Posts: 54
Joined: Wed Mar 10, 2010 12:39 am

Re: You are sailing down a river and come across...

Post by bgfan »

Any why wouldn't it? If there were to be some restrictions to limit mass prouction, it may. Possibly requiring Som kind of special ink coming from a rare plant to produce it, as well as, a new skill.
User avatar
Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: You are sailing down a river and come across...

Post by Flame »

i've already suggested my ideas to revitalize the trade.

A - Let people pay with items, not only coins, in the stands.
B - Let people build a Croass Road Sign where you can put arrows that lead to the city.

Both topics are in the Suggest forum, drowned by the other topics.

Return to “Critique & Ideas”