Allow us to wear mining helmets in the aesthetic head slot when wearing 2 slotted cloaks
When wearing a miner's helmet with a lit candle:
-Buff masonry by a percentage based on current masonry level (and perhaps helmet q)
-Increase mining ability on top of str and pickaxe q slightly
It seems logical to me that mining with a light source should help you to mine more effectively. Bear capes are still the norm for mining even though the miner's helm sounds like it should be the obvious choice. The current drawbacks are that lighting does nothing and the helmet itself offers no strength bonuses.
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jordancoles
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Make Mining Helmets Great (For Once)
Last edited by jordancoles on Mon Feb 13, 2017 6:42 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MrPunchers
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Re: Make Mining Helmets Great (For Once)
Make mining helmets double the effective softcap of your tool against the ore or something along those line then I would wear it.
Suck me good and hard thru my jorts
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azrid
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Onep
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Re: Make Mining Helmets Great (For Once)

MAKE IT GREAT
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Granger
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Re: Make Mining Helmets Great (For Once)
Simple solution to make them viable would be to not, unless illuminated by a light source, render anything underground (= not sending any gObj data to the client). So unless you have light you won't see cavedust, bats (incl. being unable to hit them), trolls (dito), glimmers and whatnot.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Avu
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Re: Make Mining Helmets Great (For Once)
And thus mining was abolished.Granger wrote:Simple solution to make them viable would be to not, unless illuminated by a light source, render anything underground (= not sending any gObj data to the client). So unless you have light you won't see cavedust, bats (incl. being unable to hit them), trolls (dito), glimmers and whatnot.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Tsutla
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Re: Make Mining Helmets Great (For Once)
That would have to apply to torches as well as static light sources. Hell, by this logic, night foraging should not yield any resources. Example of non-severe penalty for not using light source in haven would be limiting the movement speed to 2. As for mining helmet, don't forget that atual use for it is to protect the head from cave-ins, and people simply got around that with minesweeper tactics. Actually making the helm gildable with masonry, strength, or something similar could give it more relevance imo. "perception" changes apply more to lightsource than the actual helmet.Granger wrote:Simple solution to make them viable would be to not, unless illuminated by a light source, render anything underground (= not sending any gObj data to the client). So unless you have light you won't see cavedust, bats (incl. being unable to hit them), trolls (dito), glimmers and whatnot.
Hence why Granger didn't name mining as restricted, i suppose. Seeing that the helmet requires mining to be produced, it would break the game.Avu wrote:And thus mining was abolished.
Last edited by Tsutla on Mon Feb 13, 2017 12:49 pm, edited 2 times in total.
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Astarisk
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Re: Make Mining Helmets Great (For Once)
The game needs more tedium.Avu wrote:And thus mining was abolished.Granger wrote:Simple solution to make them viable would be to not, unless illuminated by a light source, render anything underground (= not sending any gObj data to the client). So unless you have light you won't see cavedust, bats (incl. being unable to hit them), trolls (dito), glimmers and whatnot.
IRC/IGN: Rawrz
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jordancoles
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Re: Make Mining Helmets Great (For Once)
The game is tedium
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Granger
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Re: Make Mining Helmets Great (For Once)
You certainly could also build fires or work with torches, the mining helmet has the upside of being able to equip a candle so you have a mobile light source with the hands free.Tsutla wrote:That would have to apply to torches as well as static light sources. Hell, by this logic, night foraging should not yield any resources. Example of non-severe penalty for not using light source in haven would be limiting the movement speed to 2. As for mining helmet, don't forget that atual use for it is to protect the head from cave-ins, and people simply got around that with minesweeper tactics. Actually making the helm gildable with masonry, strength, or something similar could give it more relevance imo. "perception" changes apply more to lightsource than the actual helmet.Granger wrote:Simple solution to make them viable would be to not, unless illuminated by a light source, render anything underground (= not sending any gObj data to the client). So unless you have light you won't see cavedust, bats (incl. being unable to hit them), trolls (dito), glimmers and whatnot.
Hence why Granger didn't name mining as restricted, i suppose. Seeing that the helmet requires mining to be produced, it would break the game.Avu wrote:And thus mining was abolished.
Making the helmet gildable would be nice, but for this I would suggest to not destroy it with a cave in but to transform it into a 'broken helmet' that functions as before (wearable, stats/gilds add the original one), just doesn't protect anymore a until it is repaired through a crafting recipe with a metal bar (turned back into a functioning one) at an anvil.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

