Show dictance from you and the quest giver

Thoughts on the further development of Haven & Hearth? Feel free to opine!
dunno6988
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Show dictance from you and the quest giver

Post by dunno6988 »

Please jorb & loftar add an indicator next to quest giver arrows or when player hover their mouse over arrows showing how many tile/meters are left from the character and quest giver. Like how hard could it be? Like for example the quest giver is 2000 titles/meters away, player walks towards the numbers keep decreasing and when player walks further away from it the numbers keep increasing. Since it would give a player sort of an idea how far it may be and should they waste their time looking for it, since now we don't know how far they are couple minimaps away or a dozen minimaps away and they only show up on the map when player finds them (greets them).
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LostJustice
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Re: Show dictance from you and the quest giver

Post by LostJustice »

+1
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Hrenli
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Re: Show dictance from you and the quest giver

Post by Hrenli »

Not that I am against this proposal (sounds reasonable), but you can have an idea of how far the quest giver is. Requires walking a bit in the perpendicular direction and basics of euclidean geometry.

As for the possible implementation - probably something in line with the mining hardness? I.e. just sort of "close", "not too far", "quite some distance" and "don't even fucking try that" gradation of distance.
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maze
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Re: Show dictance from you and the quest giver

Post by maze »

Hrenli wrote:~~~~~
As for the possible implementation - probably something in line with the mining hardness? I.e. just sort of "close", "not too far", "quite some distance" and "don't even fucking try that" gradation of distance.
:lol:
+1
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MagicManICT
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Re: Show dictance from you and the quest giver

Post by MagicManICT »

Surprised this isn't done already in custom clients. Not too hard to get the distance from angle measurements.
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Headchef
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Re: Show dictance from you and the quest giver

Post by Headchef »

MagicManICT wrote:Surprised this isn't done already in custom clients. Not too hard to get the distance from angle measurements.
Anyone with that kind of clients have proper CRs :lol:
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LostJustice
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Re: Show dictance from you and the quest giver

Post by LostJustice »

MagicManICT wrote:Surprised this isn't done already in custom clients. Not too hard to get the distance from angle measurements.
In order for that to work the person would need two separate points that are not on the same or nearly the same ray. Also the accuracy would be severely affected doing this as well due to a number of things. Plus not to mention figuring out where the icon is on your screen, when you want it calculated, and whether or not you can get the correct location of the icon.
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PoisonedPorkchop
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Re: Show dictance from you and the quest giver

Post by PoisonedPorkchop »

I feel the easiest solution is to make the quest give much more reward for long walks(and complexity of any given task, where difficult things give noticeably more), giving incentive.

Killing a bear and killing a boar are two different ballparks, and these wise old trees and rocks should realize that.
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MagicManICT
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Re: Show dictance from you and the quest giver

Post by MagicManICT »

LostJustice wrote:
MagicManICT wrote:Surprised this isn't done already in custom clients. Not too hard to get the distance from angle measurements.
In order for that to work the person would need two separate points that are not on the same or nearly the same ray. Also the accuracy would be severely affected doing this as well due to a number of things. Plus not to mention figuring out where the icon is on your screen, when you want it calculated, and whether or not you can get the correct location of the icon.
I've worked with trig functions enough, enough so I can do some simpler stuff that doesn't need specific numbers in my head. Yeah, there's a margin of error there, but you'd be surprised how accurate you can be. The server sends information that can easily be broken down and tracked.
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jorb
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Re: Show dictance from you and the quest giver

Post by jorb »

Was considered when we originally implemented it, and when we made the quest default to the closest quest upon completion. I don't hate this. Will consider again.

Edit: Loftar dislikes this. Not doing it.
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