How about this one?HasseKebab wrote:your post isnt contributing anything to my post helloSarge wrote:...
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: useless combat moves
factnfiction101 wrote:^I agree with this guy.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: useless combat moves
updated op
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Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: useless combat moves
Take Aim is a shitty, unsatisfying name. I suggest buffing it by renaming it to Call down the Thunder.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: useless combat moves
How'd you come up with that name?Nek wrote:Take Aim is a shitty, unsatisfying name. I suggest buffing it by renaming it to Call down the Thunder.
Jalpha wrote:I believe in my interpretation of things.
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Nek
- Posts: 256
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Re: useless combat moves
I'll have you know that I happen to be a connoisseur when it comes to thinking up unique, totally not ripped off names for things.NOOBY93 wrote:How'd you come up with that name?Nek wrote:Take Aim is a shitty, unsatisfying name. I suggest buffing it by renaming it to Call down the Thunder.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: useless combat moves
I'm late to this party. Not sure how relevant this is now. Apologies.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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blank
- Posts: 880
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Re: useless combat moves
New combat moves pwease.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: useless combat moves
Very, still.jorb wrote:I'm late to this party. Not sure how relevant this is now. Apologies.
When introducing someone to the game you explain them half of the combat discoveries you get won't be relevant because they're too shit, meaning they're empty rolls which just exist to make getting actual moves annoying.
Ideally all moves would be useful to some extent or do comparable things with different colours more balanced so more decisions go into deck building dependant on situation instead of 60% of moves being discarded immediately.
It's a shame for sense of variety in combat.
Now it's either red-blue, yellow-green or full yellow (hunt only).
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: useless combat moves
keep the moves we have and just add a bunch more. try different things and fine tune it by next world, ofc if you absolutely have to, change the move/s that dont work or are over powered. or wipe them like you did with curio stacking 
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Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: useless combat moves
For Go for the Jugular i would increase it's IP cost to 5 and would "give" 5 IP for each use. So the player need to have a lot o initiative to start using go for the jugular, but once it started it should not stop unless the enemy decreases their IP.

