Village starting influence seems outdated. I've build one some days ago and it is now at 40K authority. I think it started at ~25K but I am not sure
info about this?
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Ring of Brodgar Wiki
If it's ok I'm gonna move the keyring wiki page from legacy to main, since there's no difference between the two.
Scooby Doo taught us that the real monsters are humans.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Ring of Brodgar Wiki
FictionRyu wrote:If it's ok I'm gonna move the keyring wiki page from legacy to main, since there's no difference between the two.
Yeah, that type of stuff is just fine. if we're currently missing a main page, feel free to copy it over from legacy and make proper edits
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Ring of Brodgar Wiki
ricky wrote:FictionRyu wrote:If it's ok I'm gonna move the keyring wiki page from legacy to main, since there's no difference between the two.
Yeah, that type of stuff is just fine. if we're currently missing a main page, feel free to copy it over from legacy and make proper edits
Mk. That's what I did, because when I went to look up keyring it would just redirect me to that legacy page and there was no other page for it.
Scooby Doo taught us that the real monsters are humans.
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Ring of Brodgar Wiki
Could we put a clothing table on the to-do list? Something like the gilding table, but instead a table for clothing items with columns to sort by equipment slot and gilding attributes
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Ring of Brodgar Wiki
Beezer12Washingbeard wrote:Could we put a clothing table on the to-do list? Something like the gilding table, but instead a table for clothing items with columns to sort by equipment slot and gilding attributes
Perhaps you're loking for this page? the equipment slot column wasnt there, so i did add that. good suggestion.
And in addition to that lovely page, I'm also going to start moving The Equipment Gilding page over to The Gildable Objects page
If anyone wants to help, I would be thankful. the work here involves editting each gilding object's infobox to contain the correct properties, which will allow Gilding Objects category and its wikitable to automatically update whenever we add new gilds.
for an example of a properly formatted gild object, check out the Fine Feather Brooch page. (Due to fine feather brooch's huge amount of input data, its a good example of what should be done.)
E: changed example gild
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Ring of Brodgar Wiki
Howdy ho fellow hearthgoers:
A small update:
Structures are now automatically categorized into two categories: Immobile Structures and Liftable Structures
For the purpose of this definition, structures are any objects that are built; IE, not items. this includes houses, the anvil, plows, the minehole, etc.
To have each structure automatically added to their categories, the infobox checks to see if an object if liftable or not
if lift| = Yes, then the structure will be added to Liftable Structures
if lift| = No, then the structure will be added to Immobile Structures
It is important to note, however, that Yes and No must be capitalized
A small update:
Structures are now automatically categorized into two categories: Immobile Structures and Liftable Structures
For the purpose of this definition, structures are any objects that are built; IE, not items. this includes houses, the anvil, plows, the minehole, etc.
To have each structure automatically added to their categories, the infobox checks to see if an object if liftable or not
if lift| = Yes, then the structure will be added to Liftable Structures
if lift| = No, then the structure will be added to Immobile Structures
It is important to note, however, that Yes and No must be capitalized
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Ring of Brodgar Wiki
could_be_leon wrote:game is shit
well how's the wiki? is that shit too?
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Ring of Brodgar Wiki
ricky wrote:Beezer12Washingbeard wrote:Could we put a clothing table on the to-do list? Something like the gilding table, but instead a table for clothing items with columns to sort by equipment slot and gilding attributes
Perhaps you're loking for this page? the equipment slot column wasnt there, so i did add that. good suggestion.
Perfect, exactly what I was looking for. Thanks!