DIS and friends killing thread UPDATE : Kill on Svetas ville

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jordancoles
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Location: British Columbia, Canada

Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by jordancoles »

borka wrote:
jordancoles wrote:Everything that you or anyone around you does ingame steers directly towards pvp
And exactly this wrecked "Opinion Leadership" leads to the answer why HnH never will have a constant high player count ... no matter how much content loftar and jorb ever dropping in ...
>Fix hunting cheese
>Add in more 'boss' mobs such as high tier summonables/controlled cave fights
>Add some rare spawning, larger versions of current animals (ones that would make you link the map to your group chat and then gather up for the fight)
>Reduce the penalties of being KO'd by these animals significantly (rare cases of death, and no instant RIPs from rocks falling) or reduce the penalties of death when dying to an animal

People might actually see a purpose in grinding stats for something other than just killing players if this was actually implemented correctly

At the moment the 2nd strongest animal in the game (mammoth) can be safely killed with 50 ua/mc and a sword. So, if you're not going to fight against other players, why raise stats past that?

Trolls require much higher stats to kill when you reach lvl 3+ but at that point it just makes people hesitant to even fight them at all because of their bullshit rockthrowing mechanic that kills entire parties occasionally for no reason.

We would need to find a balance between death through pve and the loot acquired through pve in order to make it more fun for the average player (insta-deaths aren't fun and death without access to a kingdom is especially unfun)
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Myrgard
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Joined: Thu May 16, 2013 5:26 pm

Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by Myrgard »

Jordan, could you explain to a hermit how exactly can you kill a mammoth with that stats?

Last day of the previous world I went up against one just for the kicks with a 300+ char with very good gear and died after landing only a few blows.
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by Kaios »

Myrgard wrote:Jordan, could you explain to a hermit how exactly can you kill a mammoth with that stats?

Last day of the previous world I went up against one just for the kicks with a 300+ char with very good gear and died after landing only a few blows.
jordancoles wrote:hunting cheese
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NaoWhut
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Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by NaoWhut »

jordancoles wrote:
borka wrote:
jordancoles wrote:Everything that you or anyone around you does ingame steers directly towards pvp
And exactly this wrecked "Opinion Leadership" leads to the answer why HnH never will have a constant high player count ... no matter how much content loftar and jorb ever dropping in ...
>Fix hunting cheese
>Add in more 'boss' mobs such as high tier summonables/controlled cave fights
>Add some rare spawning, larger versions of current animals (ones that would make you link the map to your group chat and then gather up for the fight)
>Reduce the penalties of being KO'd by these animals significantly (rare cases of death, and no instant RIPs from rocks falling) or reduce the penalties of death when dying to an animal

People might actually see a purpose in grinding stats for something other than just killing players if this was actually implemented correctly

At the moment the 2nd strongest animal in the game (mammoth) can be safely killed with 50 ua/mc and a sword. So, if you're not going to fight against other players, why raise stats past that?

Trolls require much higher stats to kill when you reach lvl 3+ but at that point it just makes people hesitant to even fight them at all because of their bullshit rockthrowing mechanic that kills entire parties occasionally for no reason.

We would need to find a balance between death through pve and the loot acquired through pve in order to make it more fun for the average player (insta-deaths aren't fun and death without access to a kingdom is especially unfun)
Imagine if you couldn't be killed by animals, but
sent into a coma where you can be carried and
have to be healed a certain amount after X
guarenteed amount of time based on X stats.

Maybe a special stretcher type thing required to
carry you or some shit. who knows, that'd be cool
as fuck. Especially when you wake up with some
stats or exp loss temporarily or permanently
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jordancoles
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Location: British Columbia, Canada

Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by jordancoles »

I didn't mind Salem's system where being KOd could remove some of your stats permanently

Less death or a less harsh death through PVE paired with permanent stat loss which would require you to grind 5-10 FEPs back or w/e wouldn't be too bad. A slap on the wrist but not something that puts you out of the game for a month.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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NaoWhut
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Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by NaoWhut »

jordancoles wrote:I didn't mind Salem's system where being KOd could remove some of your stats permanently

Less death or a less harsh death through PVE paired with permanent stat loss which would require you to grind 5-10 FEPs back or w/e wouldn't be too bad. A slap on the wrist but not something that puts you out of the game for a month.
I think it'd be cool to be in a coma for a
week or two tbh. It'd add an interesting
element to the game
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Ysh
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Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by Ysh »

NaoWhut wrote:
jordancoles wrote:I didn't mind Salem's system where being KOd could remove some of your stats permanently

Less death or a less harsh death through PVE paired with permanent stat loss which would require you to grind 5-10 FEPs back or w/e wouldn't be too bad. A slap on the wrist but not something that puts you out of the game for a month.
I think it'd be cool to be in a coma for a
week or two tbh. It'd add an interesting
element to the game
Coma in game makes game interesting? Or coma in real live make game interesting?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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NaoWhut
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Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by NaoWhut »

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reebz
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Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by reebz »

Myrgard wrote:Jordan, could you explain to a hermit how exactly can you kill a mammoth with that stats?
sploit.
the car's on fire and there's no driver at the wheel
and the sewers are all muddied with a thousand lonely suicides
and a dark wind blows
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Patchouli_Knowledge
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Joined: Mon Jun 20, 2011 1:57 am

Re: DIS and friends killing thread UPDATE : MIGHTYSHEEP&CO R

Post by Patchouli_Knowledge »

NaoWhut wrote: I think it'd be cool to be in a coma for a
week or two tbh. It'd add an interesting
element to the game
That is going to be negate by alts.
Ysh wrote: Or coma in real live make game interesting?
The Matrix or .Hack//Sign.
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-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.

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