Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: Game Development: Whack-a-Mole

Post by MrBunzy »

2 hours between cairns seems a little extreme, maybe instead of making it so you can't expand off fresh cairns, make it so they wont start gaining soak when next to a fresh cairn. That way if you expand a ton of cairns at once it would take a long time for them to set, but quick expansion would still be possible.
(once and futue king btw)
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Sollar
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: Game Development: Whack-a-Mole

Post by Sollar »

You broke it already ...
Itanu
Posts: 182
Joined: Sat Jun 08, 2013 10:17 pm

Re: Game Development: Whack-a-Mole

Post by Itanu »

Image

looks like the variable material bug is still happening. These should all be different colours.
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Whack-a-Mole

Post by Kaios »

Is the server crash the bit of silliness?
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isdel
Posts: 179
Joined: Wed Jan 11, 2017 12:53 am

Re: Game Development: Whack-a-Mole

Post by isdel »

Itanu wrote:looks like the variable material bug is still happening. These should all be different colours.
Is that on an updated client?
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Game Development: Whack-a-Mole

Post by Kirche »

Kaios wrote:Is the server crash the bit of silliness?
wow you stole my joke before i could post it :(
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DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Whack-a-Mole

Post by DaniAngione »

I think the moles have been digging inside the server... ^^
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
dunno6988
Posts: 154
Joined: Wed Sep 28, 2016 11:51 am

Re: Game Development: Whack-a-Mole

Post by dunno6988 »

Jorb/Loftar define "silliness" what does it do? something out of ordinary?
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Sollar
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: Game Development: Whack-a-Mole

Post by Sollar »

Image
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Bowshot125
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Joined: Tue Jun 26, 2012 12:31 pm
Location: In tanning fluid limbo

Re: Game Development: Whack-a-Mole

Post by Bowshot125 »

Jorb we demand hats, I'm sure you want more Shekels for your bathrobes so why not get on it?

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