Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.
spawningmink
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Re: Game Development: Whack-a-Mole

Post by spawningmink »

give us drinking while running holy fuckkkkkkkkkkkkkkkkkkkkkkkk
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Redlaw
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Re: Game Development: Whack-a-Mole

Post by Redlaw »

Sollar wrote:Image
Looks like a decent gilkding, now to t=dry some mole hides and see if there any special made from em lol.
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sMartins
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Re: Game Development: Whack-a-Mole

Post by sMartins »

Redlaw wrote:Looks like a decent gilkding, now to t=dry some mole hides and see if there any special made from em lol.
Yeah...very good, exactly what I need :D:
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Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Redlaw
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Re: Game Development: Whack-a-Mole

Post by Redlaw »

all thats left I think is finding out what the silliness bit they added is lol.
dvsmasta
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Re: Game Development: Whack-a-Mole

Post by dvsmasta »

new chest graphics

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sMartins
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Re: Game Development: Whack-a-Mole

Post by sMartins »

edit
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Smoopadoop
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Re: Game Development: Whack-a-Mole

Post by Smoopadoop »

*bangs hands on table*
GIVE US THE SILLINESS
MODS ARE ASLEEP POST SMALL BART
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Lunarius_Haberdash
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Re: Game Development: Whack-a-Mole

Post by Lunarius_Haberdash »

spawningmink wrote:give us drinking while running holy fuckkkkkkkkkkkkkkkkkkkkkkkk
This was removed for a reason, that reason being it was stupid. Please never return this to the game.
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loftar
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Re: Game Development: Whack-a-Mole

Post by loftar »

Lunarius_Haberdash wrote:This was removed for a reason, that reason being it was stupid. Please never return this to the game.
It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: Game Development: Whack-a-Mole

Post by shubla »

loftar wrote:
Lunarius_Haberdash wrote:This was removed for a reason, that reason being it was stupid. Please never return this to the game.
It was stupid that a prerequisite to fighting was filling your inventory with buckets of water, but I also do see the argument that there's an element of stupid in having whoever runs out of stamina first lose, too. I'm open to compromises between the two that might strike a better balance.
If you are under aggro.
Only allow walk speed.
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