Game needs an independent market place, where will be:
- Fully controlled by gamedevs
- Have constant flow of coins
- Have constant outflow of coins
- No owners predilection
- Pay for barter stand system
- Safety
What for?
- Because trading causes people buy additional tokens
- Because market owner can leave game
- Because any market place can be raided some time
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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Basic public market
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Basic public market
also safezones, toggleable PvP, single player mode and uhh --- DRAGONS! Yes please
Jalpha wrote:I believe in my interpretation of things.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Basic public market
Player built world
We don't need no Grand Exchange
We don't need no Grand Exchange
Join the Haven and Hearth Discord!
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Basic public market
The devs' comments on the nature of the game suggest they want everything to be created by the players.
Still, I can't see how a solid economy with different currencies and stuff could develop under the current system. Almost everyone is self-sufficient, there's no product decay, demand or uniqueness, and trade isn't even a necessity in general. So more incentives to trading would be nice, regardless of the form in which they're implemented.
Still, I can't see how a solid economy with different currencies and stuff could develop under the current system. Almost everyone is self-sufficient, there's no product decay, demand or uniqueness, and trade isn't even a necessity in general. So more incentives to trading would be nice, regardless of the form in which they're implemented.
Venator
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Basic public market
i dream of something like Age Of Empires 2 market
it's a structure you build and connect to other cities markets... so you can trade coins and buy/sell quantities of resources... NPC carriers actually make the transporting in small units that are vulnerable to attacks... could generate crime scents
it's a structure you build and connect to other cities markets... so you can trade coins and buy/sell quantities of resources... NPC carriers actually make the transporting in small units that are vulnerable to attacks... could generate crime scents
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Basic public market
Trade is made difficult/irrelevant because of the quality system. The majority of goods aren't fungible so traders who aren't larping are only interested in very high quality items or ones that have their scarcity enforced by the game itself (fate curios). Thus the economy has next to no need for second-tier producers (hermits, small villages, etc.) because volume can't make up for low quality.
Concerning the thread topic, I don't think an official market will ever happen. The devs' stated policy is minimum interference in the world, and a dev-run marketplace flies in the face of that concept.
Concerning the thread topic, I don't think an official market will ever happen. The devs' stated policy is minimum interference in the world, and a dev-run marketplace flies in the face of that concept.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Basic public market
This is the key for a good trade in the game to me....ven wrote: there's no product decay...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Basic public market
If you want this then build this.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Basic public market
just wait for the trader nation to finish their market place.
then go there.
then go there.
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game ideas
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beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Re: Basic public market
Why don't you build one yourself?