Item that repels animals.
Current method is to leave bolders in front of door to stop Horses and aggressive animals. still room for error and it's rather dumb looking.
Current problem is having people drag bears thought your settlement destroying basically everything it gets in it's way.
Possible solution is for an unmovable item to be place anywhere that would have a repellent radius that would make animals flee.
Ideally used for farms outside walls &/or open city doors.
possible bug: bears can destroy full soaked Hfires.
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maze
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repellent
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sMartins
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Re: repellent
Fireplace should scary non domesticated animals.....
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Granger
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Re: repellent
(fixed it for you)sMartins wrote:Burning Fireplace should scary non domesticated animals.....
This.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: repellent
So now all public space must have multiple fire run 24/7? I think this is no feasible.Granger wrote:(fixed it for you)sMartins wrote:Burning Fireplace should scary non domesticated animals.....
This.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Granger
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Re: repellent
You know the devs a while now, how high do you think are the odds of them implement something that solves such a problem once and for all (without upkeep)?Ysh wrote:So now all public space must have multiple fire run 24/7? I think this is no feasible.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: repellent
Can you not already use hearthfire? Odds are 1 in this case.Granger wrote:You know the devs a while now, how high do you think are the odds of them implement something that solves such a problem once and for all (without upkeep)?Ysh wrote:So now all public space must have multiple fire run 24/7? I think this is no feasible.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Granger
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Re: repellent
maze wrote:bears can destroy full soaked Hfires.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: repellent
I miss this somehow. Maybe it is bug.Granger wrote:maze wrote:bears can destroy full soaked Hfires.
Even if intended, I think developers have particular taste, but he is not stupid. And I think he would like for more player interaction. Visitor buff has been add and I think that is the sort of thing that some man could suggest before it was implement, and he would become laughed off this forum. So I think developer is willing to become more flexible in some goal to allow for other goal to be met. And I think some systems where fire must be tended to multiple time per day, 24 hours per day, constant in order to function is equivalent to nonfunctioning solution. And I think developer know this one too.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sMartins
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Re: repellent
Clearly it needs some drawback also....idk, with seasons incoming could be some heat radius that is good for some stuff and bad for others, etc....everything in a game needs to be balanced, i'm not a developer idk, but would be cool. When you give some advatage you need always to balance with a disadvantage to balance a game usually.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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maze
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Re: repellent
the problem with something that has time or cost would be tedious.
a fire can only be lit for so long.
if an item has a time on it.
is just a waiting game for your enemys till they can use an alt to run a bear thought your place.
and cost would just be alted but hardcores.
if the item can only be placed on claims~ that would be ideal. So that it cant be mass spammed all over the place.
Village and kingdom would not since it would take away the item from hermits or non-town settlements.
a fire can only be lit for so long.
if an item has a time on it.
is just a waiting game for your enemys till they can use an alt to run a bear thought your place.
and cost would just be alted but hardcores.
if the item can only be placed on claims~ that would be ideal. So that it cant be mass spammed all over the place.
Village and kingdom would not since it would take away the item from hermits or non-town settlements.
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