OP's point is literally having an independent market.Why don't you build one yourself?
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ven
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Re: Basic public market
Venator
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avros008
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Re: Basic public market
If something happens like this, i will definetly leave this game.
dafels wrote:the midges are not the problem,
you're the problem
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beardhat
- Posts: 163
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Re: Basic public market
And thats the pointven wrote:OP's point is literally having an independent market.Why don't you build one yourself?
This game you can create an open, independent market, but you need diplomacy and some muscle to keep it safe.
Creating a trade hub would just be a bad idea, salem's town was a terrible addition to the game, and we already got visitor debuffs so you can create an open market outside of your town's own walls to build a marketplace anyway
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CTheRain
- Posts: 151
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Re: Basic public market
Yes lets switch to a coinage system instead of trade goods. Good goy.
We buy things we don't need with money we don't have to impress people we don't like.
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Potjeh
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Nek
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Re: Basic public market
The game needs nothing of the sort.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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vatas
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Re: Basic public market
I don't feel Boston in Salem was that bad but it's much better if it's function is fulfilled by something that players created and maintain.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jorb
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Re: Basic public market
Not at all keen on OP, but this...
... Is very much true. Not a fan of decay, but more fun and good incentives to break the general autarky that sets in quickly would be a huge boon for the game. I don't have any silver bullets, however.ven wrote:Still, I can't see how a solid economy with different currencies and stuff could develop under the current system. Almost everyone is self-sufficient, there's no product decay, demand or uniqueness, and trade isn't even a necessity in general. So more incentives to trading would be nice, regardless of the form in which they're implemented.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
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Re: Basic public market
You have been handed several boxes full of them (to keep in the picture) over the years, in various suggestion about how item decay could be implemented to make sense.jorb wrote:I don't have any silver bullets, however.
So why not make a 'request for comments' topic where you showcase the versions that you think might work (at least in part) and give us something to discuss to kingdom come, with a deadline where you just implement the most reasonable version so we all can see how it plays out?
Official statement is that we have ethernal alpha so why not let's alpha on that issue, after trawling the brains of your users for a good mechanic?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Basic public market
Decay does nothing principally to break autarky, though. It simply increases the drain on resources and has a huge potential to simply make the game a lot more tedious.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose