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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: repellent
Oh about this....if you ask to me, I would rework the whole aggroing/hunting system.....being able to bring animals wherever you want is a feature I don't like at all tbh.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: repellent
If only I had known this...maze wrote:bears can destroy full soaked Hfires.
I like to keep my doors opened, but I just almost died because a bear was too curious...
(how much should I wait to let him disappear? 15 minutes was not enough)
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: repellent
Just keep in mind that it'll despawn when the map tile with it unloads - and peeking if it's still there leads to the timer for the map tile unload to reset.maze wrote:It took about 30 mins for mineto despawn
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: repellent
Don't mind, but a bit marginal.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose