Isn't a bucket full of water a pretty nasty weapon itself? Remind me of the metric system, but wasn't a gram originally defined as 1 cubic centimeter, or one milliliter, of pure water? That means a full bucket is 10 kg (or about 22 lbs), and that makes for a pretty vicious blunt weapon. Not sure a wooden bucket would survive many impacts with that kind of inertia, but whatever floats your boat.abt79 wrote:Having buckets in both hands prevents you from using any attacks (or perhaps each equipped bucket severely inhibits effective AGI/UA)
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MagicManICT
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Re: Game Development: Whack-a-Mole
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sMartins
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Re: Game Development: Whack-a-Mole
lol for a second I thought it was real.....Ysh wrote:key and peele....
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Beezer12Washingbeard
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Re: Game Development: Whack-a-Mole
Probably work for a single, wide-swinging hit, then the water would splash out and you'd be left with an empty bucketMagicManICT wrote:Isn't a bucket full of water a pretty nasty weapon itself? Remind me of the metric system, but wasn't a gram originally defined as 1 cubic centimeter, or one milliliter, of pure water? That means a full bucket is 10 kg (or about 22 lbs), and that makes for a pretty vicious blunt weapon. Not sure a wooden bucket would survive many impacts with that kind of inertia, but whatever floats your boat.abt79 wrote:Having buckets in both hands prevents you from using any attacks (or perhaps each equipped bucket severely inhibits effective AGI/UA)
We do need blunt weapons though. Blunt trauma > cuts
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abt79
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Re: Game Development: Whack-a-Mole
Obviously not realistic per se but it would at least allow the possibility to outrun your opponent. Perhaps attacks completely empty equipped buckets rendering them useless?MagicManICT wrote:Isn't a bucket full of water a pretty nasty weapon itself? Remind me of the metric system, but wasn't a gram originally defined as 1 cubic centimeter, or one milliliter, of pure water? That means a full bucket is 10 kg (or about 22 lbs), and that makes for a pretty vicious blunt weapon. Not sure a wooden bucket would survive many impacts with that kind of inertia, but whatever floats your boat.abt79 wrote:Having buckets in both hands prevents you from using any attacks (or perhaps each equipped bucket severely inhibits effective AGI/UA)
I'd like blunt weapons a lot.
Wood Club->Metal Studded Club->Mace
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MrGemini
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Re: Game Development: Whack-a-Mole
/pras
Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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linkfanpc
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Re: Game Development: Whack-a-Mole
Please make it when you run over a goomba you jump on it, squish it, and it disappears into a cloud.
EDIT: And for the stamina and water discussion, possibly make it so when you pick another running speed (E: Walk > Run.) it takes time for you to gain the momentum up to that speed. And when you stop to drink, you're put down to Crawl speed (Possibly only during combat, or just Walk speed.) and need to make your way back up to Run/Sprint. Just a small idea i had.
EDIT2: Had another idea, maybe running and/or sprinting with a bucket in hand can spill the contents?
EDIT: And for the stamina and water discussion, possibly make it so when you pick another running speed (E: Walk > Run.) it takes time for you to gain the momentum up to that speed. And when you stop to drink, you're put down to Crawl speed (Possibly only during combat, or just Walk speed.) and need to make your way back up to Run/Sprint. Just a small idea i had.
EDIT2: Had another idea, maybe running and/or sprinting with a bucket in hand can spill the contents?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Amanda44
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Re: Game Development: Whack-a-Mole
Moles are funny, I love the way they burrow and then pop up elsewhere, so fast too ... and they don't look quite as gruesome as hedgehugs ... lol, (that was a mistake but it makes me laugh so I won't change it.
) and so are actually kinda cute for this game. 
Koru wrote:
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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maze
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Re: Game Development: Whack-a-Mole
Why not just make water weight you down. If you have 3L you are fine but over you are forced to walk
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hkrile
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Re: Game Development: Whack-a-Mole
maze wrote:Why not just make water weight you down. If you have 3L you are fine but over you are forced to walk
Sure maze, we should also make armor in you inventory give you agi de-buffs because it's weighing you down!
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maze
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Re: Game Development: Whack-a-Mole
They already did something I mention when I made my hot swap bot.hkrile wrote:maze wrote:Why not just make water weight you down. If you have 3L you are fine but over you are forced to walk
Sure maze, we should also make armor in you inventory give you agi de-buffs because it's weighing you down!
When switching gear you are forced into a 10sec CD
It was to avoid the hot swap from attack gear to defending gear.
Hot swap would been 10x more scary with gilding system.
Anyhow armor in inventory with debuff would be lawls
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