Of course it won't be full-blown physics, like that of a unity game or something, but the boulder could at least calculate its path by looking at the slopes around it.sMartins wrote:I would like to remember that this game has no physics at all and probably will never have.
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Smoopadoop
- Posts: 390
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- Location: Somewhere in Australia, probably.
Re: Traps, but not in a shit OP way.
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dafels
- Posts: 3071
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Re: Traps, but not in a shit OP way.
Surround noob's place with traps. Sounds fun
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Smoopadoop
- Posts: 390
- Joined: Tue Apr 22, 2014 8:15 am
- Location: Somewhere in Australia, probably.
Re: Traps, but not in a shit OP way.
The fucking post wrote:So, from my sleep-deprived pondering, here's how to make traps kinda balanced:
- Traps must only be able to be used defensively.
- Traps must only be able to be used by the defending party.
- Traps must only work when the defending party is being attacked by the attacking party.
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