Traps, but not in a shit OP way.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Smoopadoop
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Joined: Tue Apr 22, 2014 8:15 am
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Re: Traps, but not in a shit OP way.

Post by Smoopadoop »

sMartins wrote:I would like to remember that this game has no physics at all and probably will never have.
Of course it won't be full-blown physics, like that of a unity game or something, but the boulder could at least calculate its path by looking at the slopes around it.
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dafels
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Re: Traps, but not in a shit OP way.

Post by dafels »

Surround noob's place with traps. Sounds fun
Smoopadoop
Posts: 390
Joined: Tue Apr 22, 2014 8:15 am
Location: Somewhere in Australia, probably.

Re: Traps, but not in a shit OP way.

Post by Smoopadoop »

The fucking post wrote:So, from my sleep-deprived pondering, here's how to make traps kinda balanced:
  • Traps must only be able to be used defensively.
  • Traps must only be able to be used by the defending party.
  • Traps must only work when the defending party is being attacked by the attacking party.
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