Game Development: Whack-a-Mole

Announcements about major changes in Haven & Hearth.
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Aethyr
Posts: 323
Joined: Sun Jun 22, 2014 6:55 pm

Re: Game Development: Whack-a-Mole

Post by Aethyr »

iamkug wrote:

The apparent fact that pali's can be taken down in seconds also negates any chance i have of hiding -

Not if they are claimed
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staz
Posts: 126
Joined: Sat May 26, 2012 1:40 am

Re: Game Development: Whack-a-Mole

Post by staz »

Aethyr wrote:
iamkug wrote:

The apparent fact that pali's can be taken down in seconds also negates any chance i have of hiding -

Not if they are claimed
Haven't seen recent video's of people attacking others yet have you? Moot is full of videos showing 5 guys taking down a pali wall under and above ground like chopping a regular tree. IJS
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Game Development: Whack-a-Mole

Post by Kirche »

staz wrote:
Aethyr wrote:
iamkug wrote:

The apparent fact that pali's can be taken down in seconds also negates any chance i have of hiding -

Not if they are claimed
Haven't seen recent video's of people attacking others yet have you? Moot is full of videos showing 5 guys taking down a pali wall under and above ground like chopping a regular tree. IJS

you know once a palisade has dried (takes 3 days) it can't be handbashed and then you're required to use a siege engine which is limited on the amount of damage it can do in a period of time, right?


and the claim shield can only take 5k damage per hour as well I believe, and it has a total of 60k health.
Duncan
Posts: 24
Joined: Mon Aug 31, 2015 1:31 am

Re: Game Development: Whack-a-Mole

Post by Duncan »

Aethyr wrote:
staz wrote:...
Say hi to gate-block by non-pvp alts ¦]

or you could add a button to evict all non pvp players
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Whack-a-Mole

Post by dvsmasta »

Duncan wrote:
Aethyr wrote:
staz wrote:...
Say hi to gate-block by non-pvp alts ¦]

or you could add a button to evict all non pvp players
How dare you come up with a reasonable solution to the dev's age old PVP or nothing problem.
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NOOBY93
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Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Whack-a-Mole

Post by NOOBY93 »

dvsmasta wrote:How dare you come up with a reasonable solution to the dev's age old PVP or nothing problem.
You're in the wrong game if you think "PvP or nothing" is a "problem". That's like saying "most game nowadays are first person shooters with very detailed graphics, Haven not being that is a problem", no it's not, you're just not playing that kind of game.

The whole point of Haven is, I think, you can change the world however you like, including (if you try hard enough and team up with the right people) remove any players from the game whenever you like. It's a free for all shitfest and that's how I like it, if people could simply choose that I can't kill them there would really be no point in playing the game honestly. I don't usually randomly kill people but the choice is there. I can build wherever I want if I try hard enough and kill whomever I want if I try hard enough, that's Haven.
Jalpha wrote:I believe in my interpretation of things.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Whack-a-Mole

Post by Granger »

IMHO the issue is not about PvP or not but the mindset the current death penalties create, which is unattractive to many as for them it is to pick only two from long-term investment / permadeath / fun.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Whack-a-Mole

Post by dvsmasta »

NOOBY93 wrote:
dvsmasta wrote:How dare you come up with a reasonable solution to the dev's age old PVP or nothing problem.
You're in the wrong game if you think "PvP or nothing" is a "problem". That's like saying "most game nowadays are first person shooters with very detailed graphics, Haven not being that is a problem", no it's not, you're just not playing that kind of game.

The whole point of Haven is, I think, you can change the world however you like, including (if you try hard enough and team up with the right people) remove any players from the game whenever you like. It's a free for all shitfest and that's how I like it, if people could simply choose that I can't kill them there would really be no point in playing the game honestly. I don't usually randomly kill people but the choice is there. I can build wherever I want if I try hard enough and kill whomever I want if I try hard enough, that's Haven.
Emphasis on "i think" and "how i like it"
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Whack-a-Mole

Post by NOOBY93 »

dvsmasta wrote:
NOOBY93 wrote:
dvsmasta wrote:How dare you come up with a reasonable solution to the dev's age old PVP or nothing problem.
You're in the wrong game if you think "PvP or nothing" is a "problem". That's like saying "most game nowadays are first person shooters with very detailed graphics, Haven not being that is a problem", no it's not, you're just not playing that kind of game.

The whole point of Haven is, I think, you can change the world however you like, including (if you try hard enough and team up with the right people) remove any players from the game whenever you like. It's a free for all shitfest and that's how I like it, if people could simply choose that I can't kill them there would really be no point in playing the game honestly. I don't usually randomly kill people but the choice is there. I can build wherever I want if I try hard enough and kill whomever I want if I try hard enough, that's Haven.
Emphasis on "i think"
Fuck off with the 0 content sarcastic comments, if you have nothing to say close your browser window and go to sleep
Jalpha wrote:I believe in my interpretation of things.
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Whack-a-Mole

Post by dvsmasta »

Congratulations, 10 hours later and you are able to respond within minutes. Don't you have some noobs to go around and kill for a video to post up in the moot?

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