Un-Jesus-ify animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ColeAkrenach
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Re: Un-Jesus-ify animals

Post by ColeAkrenach »

So, when is this happening? This is still a major problem that affects hunting.
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jorb
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Re: Un-Jesus-ify animals

Post by jorb »

A bit reluctant to add more work per animal, but meh, I guess. I kind of like that they almost always beat the player in races over water, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Granger
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Re: Un-Jesus-ify animals

Post by Granger »

jorb wrote:I kind of like that they almost always beat the player in races over water, though.
I kind of think that you're quite lonely with that feeling.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Ukhata
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Re: Un-Jesus-ify animals

Post by Ukhata »

Granger wrote:
jorb wrote:I kind of like that they almost always beat the player in races over water, though.
I kind of think that you're quite lonely with that feeling.
well, theres sorta 2 of em :P
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ekzarh
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Re: Un-Jesus-ify animals

Post by ekzarh »

I'd agree with making water affecting animal speed under one condition - boat hunting nerfed accordingly.
I'd go for these things:
1) Boat speed quickly degrades with damage. After 1-2 hits of any animal it's speed is the same as animal's in shallow water
2) Animal attack affects both player and 'mount' (boat, horse, knarr, wagon)
3) Player cannot attack animal from knarr - it's too high, really.
4) Transport can be repaired only after dismounting it. (and maybe only out of combat)
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Granger
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Re: Un-Jesus-ify animals

Post by Granger »

ekzarh wrote:I'd agree with making water affecting animal speed under one condition - boat hunting nerfed accordingly.
I'd go for these things:
1) Boat speed quickly degrades with damage. After 1-2 hits of any animal it's speed is the same as animal's in shallow water
2) Animal attack affects both player and 'mount' (boat, horse, knarr, wagon)
3) Player cannot attack animal from knarr - it's too high, really.
4) Transport can be repaired only after dismounting it. (and maybe only out of combat)
Additional please give the boats some inertia, so you can't go from zero to full steam in an instant but have to build up speed (same with stopping and turning), the boat should come to a standstill after 5-6 tiles when rowing ceases (for example by jumping out). This should (in concert with the list above) remove the rest of boat cheesing (twitch exploit), plus it would give way nicer visuals for water travel.

#3 should allow attacking of animals with ranged weapons, with the drawback of animals then wrecking the knarr as of #2.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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