Edit: Erm, k, that didn't quite work
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Birth of an 'Empire' - Introducing Ironwell
Some of Ironwell - close of business day 5

Edit: Erm, k, that didn't quite work
Eyeteeeeeeeea!?
Edit: Erm, k, that didn't quite work
factnfiction101 wrote:^I agree with this guy.
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: The Birth of an 'Empire' - Introducing Ironwell
burgingham wrote:niltrias wrote:burgingham wrote:We were doing this since the first map...
We have done this on second map as well (on the first map we only were 4 people and you could build mines everywhere), but we have taken it to a whole new level this time. The word "empire" sarge is using describes the plans pretty good, except that there will never be enough people in our towns to actually justify the term.
True enough on the Empire thing, although really, most villages dont have enough players to make a mansion feel lived in. 1-player villages and the like. Bottleneck hit a snag on the second map, but Im really liking how things are going on the third, although our game plan means we wont be able to post awe-inspiring civil planning pics like Sodom for a month or more. Still, more than one way to play the game.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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ViciousGamer04
- Posts: 530
- Joined: Sat Feb 20, 2010 8:47 am
Re: The Birth of an 'Empire' - Introducing Ironwell
Darkren wrote:I don't understand why you would give a mine a village claim. Isn't a player claim enough?
Anyways, you seem like a pretty cool guy who knows what he's doing. I wish you and your village luck, and perhaps Ironwell and Prontera can get some trading going, eventually. :3
Crossroads, perhaps?
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: The Birth of an 'Empire' - Introducing Ironwell
Kool, can i join?
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Birth of an 'Empire' - Introducing Ironwell
PM me bro.
factnfiction101 wrote:^I agree with this guy.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Birth of an 'Empire' - Introducing Ironwell
Trying again...
Some of Ironwell, close of business day 5:

Some of Ironwell, close of business day 5:

factnfiction101 wrote:^I agree with this guy.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: The Birth of an 'Empire' - Introducing Ironwell
Bravo, a screenie, thought you were techchallenged
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
Re: The Birth of an 'Empire' - Introducing Ironwell
The quality is lower then 1 though 
Ingame name: Natimo
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: The Birth of an 'Empire' - Introducing Ironwell
Wow, I hope to be as successful as Ironwell one day. 
I like apple juice.