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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Walling
well go cry about it... oh you did
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Turtleshot
- Posts: 174
- Joined: Tue Mar 30, 2010 4:27 am
Re: Walling
You could've brought a counter-argument or something, rather than simply attack me verbally.
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Brickbreaker
- Posts: 331
- Joined: Sat Jan 23, 2010 6:54 pm
Re: Walling
Its true I hate how those construction signs are littered everywhere and can't even decay.
I'd like to see different traps and ways to kill for each animal.
I'd like to see different traps and ways to kill for each animal.
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Turtleshot
- Posts: 174
- Joined: Tue Mar 30, 2010 4:27 am
Re: Walling
I'm just pointing out that it's so easy to hunt while ranged and so far while melee.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Walling
uh yeah no shit people have been complaining about it for ages but what do you suppose the solution is?
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Walling
A)make the post not an object but a pic
A+B)Make it so MOBs can go throw post (remove the if mob come in contact with post w/e)
problem solved =/
Dev are just to lazy to go throw the codes and do it ;p
unless the MOBs are a masking script under human then there screwed and need to write a new AI script for it.
A+B)Make it so MOBs can go throw post (remove the if mob come in contact with post w/e)
problem solved =/
Dev are just to lazy to go throw the codes and do it ;p
unless the MOBs are a masking script under human then there screwed and need to write a new AI script for it.
Administrator of CoS
game ideas
game ideas
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Lman8786
- Posts: 574
- Joined: Thu Sep 17, 2009 5:16 am
- Location: America
Re: Walling
no just no its legite
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Walling
Not quite, seeing how it introduces new problems instead. For instance, what would happen, now, if there were an animal "inside" the construction object at the time when it was finished?maze wrote:A+B)Make it so MOBs can go throw post (remove the if mob come in contact with post w/e)
problem solved =/
To avoid weird special cases and even weirder recursive special cases arising from spurious fixes for previous weirdness, I have been very adamant at keeping bounding box integrity as unviolated as possible.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gaskin
- Posts: 109
- Joined: Sat Feb 06, 2010 3:24 am
Re: Walling
Make aggroed animals attack CS on thier way - then make CS drop shit in it while destroyed - (just the unused ones.) ? Maybe something like that.