Eating food away from a table shouldn't give any stats nor contribute to food variety bonus, but shouldn't hurt hunger and satiations either, only restore energy. Why? Because people are afraid of doing blunt work like terraforming etc. on their main characters in order not to have to destroy their hunger and satiations by having to eat food because of low energy, this encourages alt-spam to do any sort of manual work.
Either this or some other way to restore energy without fucking up your character would be nice. Or just remove energy altogether as it seems to be a very useless system that just encourages alting
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NOOBY93
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Restoring energy change ideas
Last edited by NOOBY93 on Tue Feb 21, 2017 10:17 am, edited 1 time in total.
Jalpha wrote:I believe in my interpretation of things.
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Fierce_Deity
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Re: Restoring energy change ideas
I don't dislike this idea, it could work.
Alternatively actually good energy food could be added, something along the lines of 2000 energy for just a bit of hunger, and little to no stats.
Or a hearth magic spell to convert experience into energy.
Alternatively actually good energy food could be added, something along the lines of 2000 energy for just a bit of hunger, and little to no stats.
Or a hearth magic spell to convert experience into energy.
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NOOBY93
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Re: Restoring energy change ideas
Nobody would use this tbh, it's way too attractive to simply spawn an alt to do the work. There needs to be a simple, kinda cheap way (food) to restore energy without destroying your character's development potential by fucking up satiations and hunger (before you have endgame drinks and table)Fierce_Deity wrote:Or a hearth magic spell to convert experience into energy.
Jalpha wrote:I believe in my interpretation of things.
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vatas
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Re: Restoring energy change ideas
I actually like this idea. Simplest table and chair is so dirt-easy to make that it wouldn't be a problem for newbies as long as the system is properly explained.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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NOOBY93
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Re: Restoring energy change ideas
Not only shouldn't be a problem for newbies but it would actually encourage newbies to make and improve their tables which is a very common oversight, noobs tend to eat their food without tablesvatas wrote:I actually like this idea. Simplest table and chair is so dirt-easy to make that it wouldn't be a problem for newbies as long as the system is properly explained.
Jalpha wrote:I believe in my interpretation of things.
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shubla
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Re: Restoring energy change ideas
Its not bad
I think it should be implemented
but devs are stupid and never implement things that I want
I think it should be implemented
but devs are stupid and never implement things that I want

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Fostik
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Re: Restoring energy change ideas
Another idea:
Eating energy over maximum must give buff. This buff calcutale all excess energy and give it over random time.
For example i ate my energy to full, and 3000% energy more. Over next ~20 minutes 3000% energy will be ready to restore over time, so i can mine, dig, etc, because my tummy is full.
Eating energy over maximum must give buff. This buff calcutale all excess energy and give it over random time.
For example i ate my energy to full, and 3000% energy more. Over next ~20 minutes 3000% energy will be ready to restore over time, so i can mine, dig, etc, because my tummy is full.
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PoisonedPorkchop
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Re: Restoring energy change ideas
I strongly feel that if you have less than full energy, your hunger should go down much less than normal. If you try to eat when you have a bunch of energy, it should have increased hunger. After a long day of digging, that is when I would eat most.
This would allow you to fill up nicely after some terraforming/mining.
This would allow you to fill up nicely after some terraforming/mining.
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vatas
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Re: Restoring energy change ideas
I would like to remind why current hunger/appetite and energy system was implemented. Back in legacy, they were single bat. This meant that people could grind their hunger down, often just botting it.PoisonedPorkchop wrote:I strongly feel that if you have less than full energy, your hunger should go down much less than normal. If you try to eat when you have a bunch of energy, it should have increased hunger. After a long day of digging, that is when I would eat most.
This would allow you to fill up nicely after some terraforming/mining.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Potjeh
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Re: Restoring energy change ideas
Just add a food that gives lots of energy but no FEPs and has zero hunger cost. Bread would fit thematically IMO, but I'm not sure if it's available early enough.