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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Blessings of a Fair Realm
No hedgehog blessing?? You even did one for higher q squirrels.
(once and futue king btw)
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Blessings of a Fair Realm


algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Blessings of a Fair Realm
After a short consideration I'd REALLY suggest scraping the Mountain Tradition bonus. Since it needs to be present underground it will only benefit the realm owners.
Or at least make make it so that the above ground realm will extend underground automatically as in the present form this will only serve to widen the gap between big factions and the rest of us.
Or at least make make it so that the above ground realm will extend underground automatically as in the present form this will only serve to widen the gap between big factions and the rest of us.
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Game Development: Blessings of a Fair Realm
Looks good, I'm impressed you were able to come up with 12 buffs without worthless filler. Okay, the swan one seems a bit questionable, but the rest seem pretty good.
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Serbuch
- Posts: 85
- Joined: Fri Aug 28, 2015 10:47 pm
- Location: Ukraine
Re: Game Development: Blessings of a Fair Realm
giff fucken optimization 
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iamclothier
- Posts: 131
- Joined: Sat Nov 14, 2015 2:27 pm
Re: Game Development: Blessings of a Fair Realm
Im amazed no one mentioned the wolf in the picture yet
I have vague memories of tying a woman up and throwing her in a dungeon.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Blessings of a Fair Realm
Marriage of the Sea looks kinda underwhelming, but Heraldic Swan must be a joke. WTB Heraldic Bear.
Anyway, I was hoping bonuses would be arranged in a tree, with trunk being generalist and branches specialist. For example, agriculture->crops->grains->wheat. Specialist bonuses give a lot bigger bonus per authority used, but of course apply to a lot smaller range of industries.
Anyway, I was hoping bonuses would be arranged in a tree, with trunk being generalist and branches specialist. For example, agriculture->crops->grains->wheat. Specialist bonuses give a lot bigger bonus per authority used, but of course apply to a lot smaller range of industries.
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Game Development: Blessings of a Fair Realm
iamclothier wrote:Im amazed no one mentioned the wolf in the picture yet
IaCobak wrote:YEAHHHH, WOLVES IS COMMING!!!
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iamclothier
- Posts: 131
- Joined: Sat Nov 14, 2015 2:27 pm
Re: Game Development: Blessings of a Fair Realm
Anyone else seen this?
I have vague memories of tying a woman up and throwing her in a dungeon.
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Blessings of a Fair Realm
probably shouldn't let this issue get buried.Myrgard wrote:After a short consideration I'd REALLY suggest scraping the Mountain Tradition bonus. Since it needs to be present underground it will only benefit the realm owners.
Or at least make make it so that the above ground realm will extend underground automatically as in the present form this will only serve to widen the gap between big factions and the rest of us.