Game Development: Blessings of a Fair Realm

Announcements about major changes in Haven & Hearth.
User avatar
MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Blessings of a Fair Realm

Post by MightySheep »

It's going to be difficult to balance this in a way that not every kingdom does the exact same buffs because some clearly appear to be better than others. In fact there's only like 4 real choices (depending heavily on the values I suppose).When I first read it I was also expecting more of a specialization tree where a kingdom would choose its "type" like the industry buff kingdom, nature buff kingdom or mage kingdom of hearth magic / psyche buff etc.

Higher quality ores is the one standing out the most, I mean its not even a kingdom buff lets be honest, the only place kingdom where cairns are going underground is under the founding village.

It's definitely better than plain old +3 surv etc but still needs work.

Increased ore quality is a very attractive a prospect tbh and if all the kingdom go this route then this patch is only taking away benefits from all the hermits and randoms in kingdom, they gain nothing.
User avatar
LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Blessings of a Fair Realm

Post by LadyV »

jorb wrote: Wolf. I even showed it on one of the streams I did.
Any mythical variations in the works? I know hunters could use a challenge above ground since the Trolls have the lower realms. :D

https://en.wikipedia.org/wiki/Fenrir
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Blessings of a Fair Realm

Post by Ysh »

MightySheep wrote:It's going to be difficult to balance this in a way that not every kingdom does the exact same buffs because some clearly appear to be better than others. In fact there's only like 4 real choices (depending heavily on the values I suppose).When I first read it I was also expecting more of a specialization tree where a kingdom would choose its "type" like the industry buff kingdom, nature buff kingdom or mage kingdom of hearth magic / psyche buff etc.

Higher quality ores is the one standing out the most, I mean its not even a kingdom buff lets be honest, the only place kingdom where cairns are going underground is under the founding village.

It's definitely better than plain old +3 surv etc but still needs work.

Increased ore quality is a very attractive a prospect tbh and if all the kingdom go this route then this patch is only taking away benefits from all the hermits and randoms in kingdom, they gain nothing.
Baby steps.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Blessings of a Fair Realm

Post by loftar »

Potjeh wrote:Also, scrap realm magic please.
By "realm magic", do you mean the authority-uses like funerals and extracting XP? If so, do you not reckon that there needs to be some reason for the actual realm founders to be running a realm?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Blessings of a Fair Realm

Post by Potjeh »

Yeah, for the most part those direct authority uses are OP. And IMO these new realm bonuses are a good enough reason to have a realm.
Image Bottleneck
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Blessings of a Fair Realm

Post by NOOBY93 »

I think realms are fine as is tbh, state funeraling is highly unlikely as recovering your body is extremely difficult, and the 10% hit on high statted players is a pretty big hit nonetheless.
Jalpha wrote:I believe in my interpretation of things.
User avatar
Zeler
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Game Development: Blessings of a Fair Realm

Post by Zeler »

NOOBY93 wrote:I think realms are fine as is tbh, state funeraling is highly unlikely as recovering your body is extremely difficult, and the 10% hit on high statted players is a pretty big hit nonetheless.
Not really. 10% loss is almost nothing. What truly hurts is the need to get combat moves again.
kngbby
Posts: 35
Joined: Fri Aug 28, 2015 11:14 pm

Re: Game Development: Blessings of a Fair Realm

Post by kngbby »

Chebermech wrote:Mountain Tradition: does it increase the quality of coals?
Woodland Realm: does wildlife include all of the animals including mammoths and trolls?

also please add one that increases the spawn rate of hedgehogs :D
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Blessings of a Fair Realm

Post by ven »

loftar wrote: By "realm magic", do you mean the authority-uses like funerals and extracting XP? If so, do you not reckon that there needs to be some reason for the actual realm founders to be running a realm?
They could make their vassal villages more autonomous by granting their lawspeakers some minor hearth magics while abdicating their own OP things (like state funeral), thus hoping to attract more people into their kingdom and also to make their realm maintenance easier by reducing authority drain and cost for stuff.
ven wrote: * With autonomy, vassal village lawspeakers would receive a few limited policies of their own, and the authority drain of the kingdom itself would be lower.
Venator
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Blessings of a Fair Realm

Post by iamahh »

Potjeh wrote:Yeah, for the most part those direct authority uses are OP. And IMO these new realm bonuses are a good enough reason to have a realm.
but is it enough to expand realm to hermits and noobs?

Return to “Announcements”