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ChildhoodObesity
- Posts: 4165
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Re: Game Development: Blessings of a Fair Realm
i like it
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Blessings of a Fair Realm
Super neat update. Hopefully this will spur trade.
A few critiques: you should have some realm bonuses lock each other. For example, if a realm activates the mountain mining buff, they cannot also use the fertile farm buff. Currently I'm afraid the realms will just minmax the 'best' buffs and never use the less larpy options.
Also: no silkfarm buff? You could probably integrate it into the swan buff
A few critiques: you should have some realm bonuses lock each other. For example, if a realm activates the mountain mining buff, they cannot also use the fertile farm buff. Currently I'm afraid the realms will just minmax the 'best' buffs and never use the less larpy options.
Also: no silkfarm buff? You could probably integrate it into the swan buff
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Game Development: Blessings of a Fair Realm
/pras!
Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
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Nikitan83
- Posts: 122
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- Location: Sweden
Re: Game Development: Blessings of a Fair Realm
Great update! 
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Blessings of a Fair Realm
A solution to mountain tradition is volunteer realm stones or whatever those things are called. They can be destroyed without challenges but anyone under the claim can extend them. They confer all the regular bonuses and create the same experience. The ones that use them though will have to protect them by other means. Claims walls etc.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: Game Development: Blessings of a Fair Realm
All the other bonuses look really nice and unique, but this one is a terrible version and i would request it is changed before it left in place for too long please, as it goes from being an optional choice to help during mining to a requirement to having the best ore and coal and the kingdom will only apply it to them self and no one else ever. i would suggest changing it to something like the swan where bats have an increase quantity or quality or perhaps a chance to have trolls spawn on normal tiles and wander around mines.jorb wrote:
[*]Mountain Tradition: Your people have lived near the roots of the mountains since the first settling, and heard the whispers of the Deep Things. Stone and Ore mined within your Realm is of increased qualities, and the populace also receive bonuses to their Smithing and Masonry abilities. Remember that the Realm must be extended to the cave levels to apply there.
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"During the many years of mining your people enjoyed creating vast tunnel networks and grand caverns, but during a recent excavation you have disturbed a troll village and now trolls wander your halls and bringing misfortune to the souls that dare awaken them." Something like that would be unique and less pigeonhole design as this current design.
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Game Development: Blessings of a Fair Realm
Please extend this in cave levels too, or it is just useless to anyone but the players that enact it. It is highly unlikely that we could persuade kingdoms to build a cairn in evey mine.azrid wrote:
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Blessings of a Fair Realm
Finallyjorb wrote:Hunting top of my wishlist.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Game Development: Blessings of a Fair Realm
I actually see no reason realm blessings shouldn't automatically extend to the levels underneath. Aside from the bonuses/blessings they confer, they don't offer any protections like p- and v-claims, so there really isn't any downside to allowing that imo
Of course, whether it's a pain to adjust in the code is a totally different matter.
Of course, whether it's a pain to adjust in the code is a totally different matter.


