Game Development: Villages

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Villages

Post by jorb »

We've been developing tonight, and here's what's new.

Villages: The main change we will be introducing is that village claims are now, akin to personal claims, square in form, to better conform with the game's tile-based general model. In addition to this, the village authority model has been changed. Each authority object now puts a drain on your village authority -- instead of, as previously, giving authority -- meaning that they steadily draw authority from the village authority pool. If the pool ever reaches below 50k authority, the claims will be deactivated -- i.e. will no longer perform crime checks -- and start to decay. If the authority pool is below 50k, Authority objects can also be destroyed. Village lawspeakers and chieftains can always destroy authority objects. If the idol is destroyed, so is the village structure, and all members are kicked out of it, rendering it non-existent.

Authority is now gained by village members gaining LP. The authority gained is base LP gained by the character (i.e. unaffected by learning rate), factored by the geometric average of the character's charisma and intelligence, divided by thirty.

Also:
Founding a village now costs 30k LP.
You no longer have to be five people to form a village. You can be anywhere from one to five. The founding cost is distributed evenly over all founding members.

All previously existing authority objects are null and void, and will be deleted. What will happen, however, is that the old objects will drop their construction materials on the ground. The items being on the ground means that they will disappear if the server crashes, or when it reboots, so get them quickly if you want them back. We know this sucks terribly, but it is what it is. It is well worth noting that the new claim sizes have been increased several times over, so you shouldn't (by far) have to build as many authority objects as previously.

BUT. Village Idols themselves will remain on the map, complete with member lists (you will, thus, remain a member of any village you were in). These old idols need to be right clicked by someone (anyone at all) and, when they are, they will be reactivated.

Other:
One new container
One new adventure menu option for remotely declaiming your personal claim. Yes, it asks for confirmation, and has no shortcut. We know this is weak and lame.

Update your clients, plox.

Image Image

Just in case you hadn't tamed yours yet.

Enjoy.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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frontrox1
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Location: Brickwalled fortress!

Re: Game Development: Villages

Post by frontrox1 »

Haha i thought it was fake.
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AkaRyu
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Location: USA

Re: Game Development: Villages

Post by AkaRyu »

hooooorrrrrssseeeesssssssss
<3
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sabinati
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Re: Game Development: Villages

Post by sabinati »

lol horses
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Valnar
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Re: Game Development: Villages

Post by Valnar »

I luv horses
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ricky
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Re: Game Development: Villages

Post by ricky »

cool :D... it would REALLY benefit me if i was in a town :|
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jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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Jackard
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Location: fucking curios how do they work

Re: Game Development: Villages

Post by Jackard »

found a sword! its just like an easter egg hunt

>:3
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Killface
Posts: 264
Joined: Mon Oct 05, 2009 5:27 am

Re: Game Development: Villages

Post by Killface »

jorb wrote: One new adventure menu option for remotely declaiming your personal claim. Yes, it asks for confirmation, and has no shortcut. We know this is weak and lame.

Bullshit try A>R for crim actions
ridiculous mistakes are ridiculous

*EDIT* Try most hotkeys, actually. Every hotkey perhaps. WOW. Great job.

Also, do something about birgir bragging about nobody else seeing the secret idea thread? Inner Circle or whatever?
Last edited by Killface on Sat Apr 03, 2010 7:13 am, edited 1 time in total.
XtoZee
Posts: 2
Joined: Wed Mar 24, 2010 2:19 pm

Re: Game Development: Villages

Post by XtoZee »

shortcut for hand plow now don't work...
after A>N Disclaim confirmation appears...

*EDIT* and other shortcuts too=)
Last edited by XtoZee on Sat Apr 03, 2010 7:18 am, edited 1 time in total.
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Onionfighter
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Location: Mordor

Re: Game Development: Villages

Post by Onionfighter »

jorb wrote:One new adventure menu option for remotely declaiming your personal claim. Yes, it asks for confirmation, and has no shortcut. We know this is weak and lame.
Tab button is the shortcut. Try it!
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