Why is it still a thing for mining, you can't really use a "slave alt" for it since miners require a significant amount of investment and they did even before the addition of masonry. Plz change to 2k for mining.jorb wrote:The energy meter has been extended to hold 10000 energy, rather than 5000. New characters start at 5000 energy. Starvation occurs below 2000 energy. Healing occurs above 8000 energy. Hard labour -- soil digging & mining -- is only possible above 5000 energy. We realize that levling soil sucks, and we want to improve that significantly, but for now we just hate your slave alts. Fuck 'em.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Hard Labour
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Hard Labour
That would be convenient! Too convenient...
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Hard Labour
+1
Also dont make the minner stop once the bag is full of stones. Its very annoying.
Also dont make the minner stop once the bag is full of stones. Its very annoying.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Hard Labour
Meh, marginal. Considered, but won't.
That's already the case, though.pedorlee wrote:+1
Also dont make the minner stop once the bag is full of stones. Its very annoying.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Hard Labour
shift click my friendjorb wrote:Meh, marginal. Considered, but won't.
That's already the case, though.pedorlee wrote:+1
Also dont make the minner stop once the bag is full of stones. Its very annoying.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Hard Labour
I'm not aware that shift-clicking while mining does anything.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Hard Labour
unless its just for custom clients, shift + left click will mine but drop the ore/stoneloftar wrote:I'm not aware that shift-clicking while mining does anything.

Last edited by blank on Thu Jul 20, 2017 3:50 am, edited 1 time in total.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Hard Labour
That's done by the server, and it's done whether you shift-click or not.blank wrote:unless its just for custom clients, shift + left click will mine but drop the ore/stone
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Hard Labour
shift clicking in the custom client amber allows for automated mining, in the options you can set whether you drop the stone or not
you can select an area to automatically mine by shift-dragging. it's been around awhile though, it automatically drinks (now obsolete) and moves your character using pathfinding (although it does get stuck). it doesn't drop gold pebbles though
it's nice to use while watching youtube or cleaning
you can select an area to automatically mine by shift-dragging. it's been around awhile though, it automatically drinks (now obsolete) and moves your character using pathfinding (although it does get stuck). it doesn't drop gold pebbles though
it's nice to use while watching youtube or cleaning
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