Inspired by mythbusters. Before you start flaming, note that I'm talking about a period security system.
Make a drum out of dried skins and wood, bury (well, half-bury) it on your property. Vibrations in the drum are felt when people are walking (and especially digging, woodcutting, etc.) in the general area. It should be an audible sound when fairly close to the drum. Range at which the origin can be before you hear it depends on your perception and the quality of the drum.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Security system
Event notification: Enter an XMPP address to receive notifications of things happening in-game, such as trespassing on your claim.giftiger_wunsch wrote:Inspired by mythbusters. Before you start flaming, note that I'm talking about a period security system.
A drum / gong / village bell going off in-game when people trespass would be pretty handy.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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giftiger_wunsch
- Posts: 167
- Joined: Tue Mar 02, 2010 2:01 am
Re: Security system
I'm not talking about trespassers on your claim, so much as people near your setup. You can hear them from a distance away, so you can either go greet them, or get forewarning in case they are hostile.Lothaudus wrote:Event notification: Enter an XMPP address to receive notifications of things happening in-game, such as trespassing on your claim.giftiger_wunsch wrote:Inspired by mythbusters. Before you start flaming, note that I'm talking about a period security system.
A drum / gong / village bell going off in-game when people trespass would be pretty handy.