I have an idea to propose for devs.
What if we had in-game store where we could buy items that can be put in the inventory, since we do have same aspect already for the store hats, but this time it would be for any in-game item that goes into inventory.
How this would work is that the price of the item would be determined by the rarity, like how hard it is to get in the early game and then later in the game and also by the quality.
For example 1 branch quality 1 would cost for example $0.01 since they are the most common thing you could get early on in the game, but its up to devs to decide if something that takes literally a second to get then it could be 10 branches quality 1 could cost $0.01 or 1 branch quality 10 or other. Same would apply for very early one in-game items such as soil, bark and so on, then other items that could be gain later on in the game such as ore which could cost for example $1 at quality certain low quality or anything that devs could think of. I am aware this would be a rather vague idea, but for example if player spawns in the middle of grassland, surrounded by water, sand, mudflats and not single tree or rock within 9 by 9 minimaps, then player could simple right click on their hearthfire and enter the in-game store to buy necessary inventory items, such as tools, resource, food or even curiosities. Sure some might think that it would make the game pay to win, but I doubt it would turn out that way, since following the formula 1 dandelion at quality 10 would cost something like $0.10 which can be found on grassland at very low per x exp like in couple of seconds. So I think this wouldn't hurt the game at all, but rather devs would gain even more income for better content to come our way.
Devs and guys let me know how does this sound to you and would it really make the game pay to win, or rather give players more options when they get stuck in a certain terrain and only option is to travel for hours or kill off the character and make a new one trying again.
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dunno6988
- Posts: 154
- Joined: Wed Sep 28, 2016 11:51 am
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Monetization, in-game store & buying inventory items
What is wrong with you?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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dunno6988
- Posts: 154
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Re: Monetization, in-game store & buying inventory items
what do you mean? wouldn't make the game more fair when player is spawning in the unfair wilderness.Avu wrote:What is wrong with you?
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Monetization, in-game store & buying inventory items
You have a very skewed belief system if you think throwing money at stuff makes it fair...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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isdel
- Posts: 179
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Re: Monetization, in-game store & buying inventory items
Good news, the game you want already exists and you can probably find it here: https://www.facebook.com/games/
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dunno6988
- Posts: 154
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Re: Monetization, in-game store & buying inventory items
well those games use energy and forces players to pay, while this idea is rather giving an option for the player and isn't forced upon. Since you would be given freedom to buy or not to buy.isdel wrote:Good news, the game you want already exists and you can probably find it here: https://www.facebook.com/games/
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Monetization, in-game store & buying inventory items
Good idea op the devs need more Thinkers like you arounddunno6988 wrote:well those games use energy and forces players to pay, while this idea is rather giving an option for the player and isn't forced upon. Since you would be given freedom to buy or not to buy.isdel wrote:Good news, the game you want already exists and you can probably find it here: https://www.facebook.com/games/
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MrPunchers
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Re: Monetization, in-game store & buying inventory items
I want the drugs that you're on.
Suck me good and hard thru my jorts
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Ozzy123
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Re: Monetization, in-game store & buying inventory items
You think that if a guy that started playing 1h ago throws 10000$ at devs and gets the same ql stuff that people were grinding for months is fair? Are you from the USA perhaps? xDD
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Kaios
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- Joined: Fri Jul 30, 2010 2:14 am
Re: Monetization, in-game store & buying inventory items
the idea is not great but ur basically describing tokensOzzy123 wrote:You think that if a guy that started playing 1h ago throws 10000$ at devs and gets the same ql stuff that people were grinding for months is fair? Are you from the USA perhaps? xDD