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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Monetization, in-game store & buying inventory items
Someone still had to grind for the shit you buy with tokens, this pay4branches idea is basically spawning stuff into the world for real money.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Monetization, in-game store & buying inventory items
Sure but a guy still can join as of 1 hour ago, buy some tokens and trade for the high quality shit. There isn't much of a difference in that regard.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Monetization, in-game store & buying inventory items
There's a big difference. Tokens replace paying another player real-world money for items/character/whatever, instead the devs get that money. The idea in OP doesn't simply give devs money instead of players, but it also spawns value into the world, the more money you put into the game. Right now if you were to buy a million tokens, that wouldn't create any more high quality shit, it would still have to be grinded.Kaios wrote:Sure but a guy still can join as of 1 hour ago, buy some tokens and trade for the high quality shit. There isn't much of a difference in that regard.
Jalpha wrote:I believe in my interpretation of things.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Monetization, in-game store & buying inventory items
I know, it's already unanimous that this idea is bad but to dispute it with an argument that is exactly how tokens work was a bit ironic I thought.
One could also say tokens replace actually playing the game and either grinding like everyone else did or grinding out pearls and other wanted trade goods to get the means in some other fashion that requires a little more effort than hitting up the store, but anyways that was beside the point.
One could also say tokens replace actually playing the game and either grinding like everyone else did or grinding out pearls and other wanted trade goods to get the means in some other fashion that requires a little more effort than hitting up the store, but anyways that was beside the point.
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Direkled
- Posts: 79
- Joined: Thu Jul 25, 2013 8:49 pm
Re: Monetization, in-game store & buying inventory items
I have a better idea. Let's give players 12 hours to play for free every week after which they can pay to receive more hours.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Monetization, in-game store & buying inventory items
WowDirekled wrote:I have a better idea. Let's give players 12 hours to play for free every week after which they can pay to receive more hours.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Monetization, in-game store & buying inventory items
No.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose