That's why i'd like something that negativelyjordancoles wrote:>Client switches to spar partner every x seconds and toggles maneuversNaoWhut wrote:or you must do X action on your
opponent every X minutes or else aggro is
lost or something. Something to discourage
aggro'ing your allies y'know?
effects you as a consequence of holding aggro
for so long, but that would also be clunky. Like
if there were a built in bonus cooldown when
you switch targets similar to when you switch
weapons?


