if u think 10 is a good cap u know nothing about combat hehe maybe 30-50 is reasonableUndefined wrote:Cap IP. Max 10 IP at any time. Coin stacking will still happen but issue is reduced and IP should have been capped from day dot anyway.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Dis exploits the shield again! F&I on fire.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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berthedin
- Posts: 162
- Joined: Mon Apr 18, 2011 6:06 pm
Re: Dis exploits the shield again! F&I on fire.
what else lets cap everything, mby you can harvest 50 carrots per day?
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
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Dominick
- Posts: 122
- Joined: Sun Sep 20, 2015 1:22 am
- Location: Australia
Re: Dis exploits the shield again! F&I on fire.
Yes please. Then I'd have a life again.berthedin wrote:mby you can harvest 50 carrots per day?
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Dis exploits the shield again! F&I on fire.
i'd say around 50 since it's a pretty decent size cap but it's also not overkill like those people that stack 100+ before a fight.ChildhoodObesity wrote:if u think 10 is a good cap u know nothing about combat hehe maybe 30-50 is reasonableUndefined wrote:Cap IP. Max 10 IP at any time. Coin stacking will still happen but issue is reduced and IP should have been capped from day dot anyway.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Dis exploits the shield again! F&I on fire.
TBH I think eliminating 20 minutes of coin stacking at start of combat would make it more enjoyable. The meta would definitely change, but I think it'd be for the better.
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: Dis exploits the shield again! F&I on fire.
Look at that the champ takes a swing and it's followed by pages of community feedback and suggestions. I really am the best.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Dis exploits the shield again! F&I on fire.
IP is stoopid mechanic
Jalpha wrote:I believe in my interpretation of things.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Dis exploits the shield again! F&I on fire.
Remove IP requirement for defensive moves, rework defense moves a bit on the aspect on how much you can spam them without IP, the more you use them in a interval of time the less effective they are and add some other modifiers too perhaps, hunting will become alot better too. Not sure about pvp gank balance aspect tho of this.
Capping them at 50 or other silly workarounds won't fix the problem.
Capping them at 50 or other silly workarounds won't fix the problem.
Click to read Developer's thoughts on PvP
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Dis exploits the shield again! F&I on fire.
I think using openings on yourself and the target as requirements could replace IP in some cases.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Dis exploits the shield again! F&I on fire.
Maybe using attacks increases the amount a defense move removes from you, so fighting back is incentivized, or something along those linesdafels wrote:Remove IP requirement for defensive moves, rework defense moves a bit on the aspect on how much you can spam them without IP, the more you use them in a interval of time the less effective they are and add some other modifiers too perhaps, hunting will become alot better too. Not sure about pvp gank balance aspect tho of this.
Capping them at 50 or other silly workarounds won't fix the problem.
Jalpha wrote:I believe in my interpretation of things.