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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Bring out yer Dead
numen points are back...me likey
Join the Haven and Hearth Discord!
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ddrboy54
- Posts: 32
- Joined: Tue Dec 01, 2015 2:04 am
Re: Game Development: Bring out yer Dead
Oh my.jorb wrote:Soil stockpiling is now automatic when digging from surveys. If there are stockpiles on the area of the survey -- do note that you do have to actually place them yourself -- any excess dirt excavated will be placed in them, and soil will equally automatically be drawn from them if the terrain needs raising. Do note that this goes for earthworms as well presently. Suggested plenty of places.
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Belliaum
- Posts: 79
- Joined: Wed Feb 16, 2011 2:15 am
Re: Game Development: Bring out yer Dead
Bah ffs that ancestral stuff Always confused the hell out of me, ah well nice to see new stuff added.
Looking forward to not getting q 10 bears next patch......
Looking forward to not getting q 10 bears next patch......
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BearlofCombat
- Posts: 2
- Joined: Tue Apr 12, 2016 12:09 pm
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bring out yer Dead
I actually think it does, though I'm not entirely sure.Colin500 wrote:Also it doesn't work for stone stockpiles, right?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Airbasex
- Posts: 158
- Joined: Sat Nov 12, 2011 1:31 am
- Location: Moscow
Re: Game Development: Bring out yer Dead
Does the State Funeral system work retroactively, e.g. for corpses lost/bashed i.e a month ago?
Although I don't fear dying, I still would rather not.
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Bring out yer Dead
Can't find ancestral shrine anywhere in my building list?
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Game Development: Bring out yer Dead
same here, either it's broken or requires something weird to build
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bring out yer Dead
Get candle.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Bring out yer Dead
I appreciate the patch.
Nice one.
Also, lovely work on the Thane's Helmet, you're improving tons!
Nice one.
Also, lovely work on the Thane's Helmet, you're improving tons!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín