Good day. It's no secret that before the combat system was much more interesting and practical. At the moment, we are often faced with the problems of equal stats of players, which greatly reduces the interest in the PVP system as a whole.
In my opinion, HnH Legacy fights were more exciting than now. I would like to hear your opinion, because only together we can make the game better.
During the game, I was faced with a very casual and the same type of combat system. We can talk a long time about this, but I would like to hear the views of the players and developers opportunities.
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6kzo
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The Combat System from Legacy to Hafen
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Potjeh
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Re: The Combat System from Legacy to Hafen
Legacy combat wasn't all that great. Current combat is better, it just needs a bit of tuning, like killing the coin stacking meta.
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6kzo
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Re: The Combat System from Legacy to Hafen
In my opinion it's necessary to solve the problem of the dynamics of battle, and the introduction of additional parameters by analogy with the Legacy.Potjeh wrote:Legacy combat wasn't all that great. Current combat is better, it just needs a bit of tuning, like killing the coin stacking meta.
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MightySheep
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Re: The Combat System from Legacy to Hafen
Legacy combat was complete and utter garbage when compared to the current system.
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jordancoles
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Re: The Combat System from Legacy to Hafen
Tbh salem's combat was pretty fun
Aimbased combat and no target swapping... it was nice but some moves weren't timed well
Aimbased combat and no target swapping... it was nice but some moves weren't timed well
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Potjeh
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Re: The Combat System from Legacy to Hafen
Please no. FPS drops are already terrible, if combat was all skillshots it'd make the game completely unplayable. Also, Salem's combat felt terribly clunky. If you want skillshots make moves more like DotA rather than SC1 dragoons (I swear even they moved and fired more smoothly than Salem characters).
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svino
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Re: The Combat System from Legacy to Hafen
I think the combat just needs to be more volatile.
In 1v1 situations, if one player is only using defensive moves, the attacker can never break the defense enough to kill him because of armor. Even with B12 and a cleave attack, we do almost no damage at 50% opening. And trying to maintain a 50% opening or higher, on a defender using defensive skills is impossible, unless you have 3x his combat ability. (Maybe the damage changes when you get 1000 strength, because of the relationship between armor and damage.)
I feel like if 2 people are attacking eachother, without running, the fight should move towards an end, and not be extended indefinitely. It really means that the only real way of killing a guy is to gank him with 2-3 other people. And still, even if 3 people are chasing and attacking 1 guy, it's very hard to break his defense, unless he gets completely blocked.
And yes, sparring in combat should not be allowed. The AE coin stacking trick is just off-the-charts silly. However, I like the dynamic of having to stay close to another player in combat though, it adds depth to the system, so maybe J&L could think of some other interesting party mechanics.
In 1v1 situations, if one player is only using defensive moves, the attacker can never break the defense enough to kill him because of armor. Even with B12 and a cleave attack, we do almost no damage at 50% opening. And trying to maintain a 50% opening or higher, on a defender using defensive skills is impossible, unless you have 3x his combat ability. (Maybe the damage changes when you get 1000 strength, because of the relationship between armor and damage.)
I feel like if 2 people are attacking eachother, without running, the fight should move towards an end, and not be extended indefinitely. It really means that the only real way of killing a guy is to gank him with 2-3 other people. And still, even if 3 people are chasing and attacking 1 guy, it's very hard to break his defense, unless he gets completely blocked.
And yes, sparring in combat should not be allowed. The AE coin stacking trick is just off-the-charts silly. However, I like the dynamic of having to stay close to another player in combat though, it adds depth to the system, so maybe J&L could think of some other interesting party mechanics.
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Potjeh
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Re: The Combat System from Legacy to Hafen
Armor penetration should round up instead of down.svino wrote:I think the combat just needs to be more volatile.
In 1v1 situations, if one player is only using defensive moves, the attacker can never break the defense enough to kill him because of armor. Even with B12 and a cleave attack, we do almost no damage at 50% opening. And trying to maintain a 50% opening or higher, on a defender using defensive skills is impossible, unless you have 3x his combat ability. (Maybe the damage changes when you get 1000 strength, because of the relationship between armor and damage.).
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6kzo
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Re: The Combat System from Legacy to Hafen
Can be the system ignore blocks during movement will be good asf?
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Potjeh
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