Natural Resources as Coin for Realm Blessings

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Natural Resources as Coin for Realm Blessings

Post by DaniAngione »

Greetings :)

This is an idea I just had, seemed interesting :D
First of all, wanted to say that I really love the new mechanics on realm blessings and how stuff now work as 'coins' (the idols and menhirs) for the blessings.

But it occurred to me that some of the descriptions, especially the blessings related to nature, seem to connect more to the land and how the people from this realm relate to it rather than the work of the people itself (which are idols and menhirs...)

So I thought:
What if several new "coins" were added to the pool, providing for more varied "costs" for blessings... And what if those new "coins" were naturally occurring things/resources instead of things you can build? For example: Heartwood trees could be used to enact certain blessings but to have them available your realm has to have them inside your claim :D

That way, over time with more and varied blessings, the kingdom buffs would not only relate to the grinding for the buildable resources but also a reflection of the land itself, encouraging expansion, more value to resources rather than the item they give itself and interesting possibilities of human contact and conflict :)

Just a thought!
Last edited by DaniAngione on Tue Mar 07, 2017 9:56 pm, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
Scilly_guy
Posts: 337
Joined: Thu Feb 24, 2011 4:32 pm

Re: Natural Resources as Coin for Realm Blessings

Post by Scilly_guy »

+1
User avatar
pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Natural Resources as Coin for Realm Blessings

Post by pedorlee »

+1
User avatar
svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: Natural Resources as Coin for Realm Blessings

Post by svino »

Great idea
Aritain
Posts: 19
Joined: Sun Sep 13, 2015 11:32 pm

Re: Natural Resources as Coin for Realm Blessings

Post by Aritain »

Pretty poor idea tbh. You are just asking for almost no-effort realm blessings.

Still I would like to see some variety on the current system. For example a possibility use gold instead of silver in menhirs and something instead of guano at grotesque idols (Maybe rock crystals?).
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Natural Resources as Coin for Realm Blessings

Post by maze »

This would me a realm would have to fight in order to secure areas. I'm not against this.
but a function to claim an area would have to be made for kingdoms like how villages have cerins.
but more of a kingdom can make it's own small claims.
Administrator of CoS
game ideas
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Natural Resources as Coin for Realm Blessings

Post by Potjeh »

+1
Image Bottleneck
User avatar
DreadDawson
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Natural Resources as Coin for Realm Blessings

Post by DreadDawson »

+1
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Natural Resources as Coin for Realm Blessings

Post by DaniAngione »

Aritain wrote:Pretty poor idea tbh. You are just asking for almost no-effort realm blessings.

Still I would like to see some variety on the current system. For example a possibility use gold instead of silver in menhirs and something instead of guano at grotesque idols (Maybe rock crystals?).
This is all a matter of balance and the lack of sight in seeing different blessings or different values/costs makes it sound like a poor idea.
But with a bit of effort you can imagine different blessings (more powerful or less powerful) and different costs based on how common such resources are. If Heartwood Trees are so common - and Jorb & Loftar have this data, of course - a buff that uses them could require 5 or 10 of them even (for example)

So it's all a matter of balance and this shouldn't take from the idea itself :)

Thanks everyone for the support as well :D
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
Ag_Revol
Posts: 286
Joined: Thu Feb 18, 2016 8:51 pm

Re: Natural Resources as Coin for Realm Blessings

Post by Ag_Revol »

+1, add or riot
Make Kebabs Great Again!
W6-8 - Hermit
W9 - Amish Paradise
W10 - Amish Paradise then Hermit
W11 - A.D.
W12 - Lawspeaker of Avalon
W13 - Konung of Norsca
W14 - Konung of Norsca

Return to “Critique & Ideas”