Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Game Development: Another Touch of Fix

Post by NOOBY93 »

ChildhoodObesity wrote:rebuff artful XD or give some zigzag equivalent for blue/green you cant lower them effectively at all when people are using opknocks even if its just 1 or 2 people you cant lower properly
flex + oppknock + cleave is imbalanced, any pair of players can kill any player like this no question

needs fixing ASAP
Jalpha wrote:I believe in my interpretation of things.
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ChildhoodObesity
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Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Another Touch of Fix

Post by ChildhoodObesity »

if i were u guys id just keep parry as blue and then revert the other changes
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mdsanta
Posts: 99
Joined: Mon May 09, 2016 8:36 pm

Re: Game Development: Another Touch of Fix

Post by mdsanta »

Heh. The most painful stuff with new permissions is the need of physical presence of the claim holder on the claim :)
*Sets the sails for loooooong jorney*


P.s. would have been logical no enable the permission by default to all the groups which already had theft\vandalism (superseding permissions pretty much) allowed at the moment of the patch :)

P.P.S. My lawspeaker is outside of the gated claim. the master key is inside. The character inside has the keys, but cannot open the gates anymore :D
loftar wrote:... just update the permissions? It doesn't sound that difficult to me.
¦]
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Kirche
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Joined: Sat Nov 21, 2009 10:43 pm

Re: Game Development: Another Touch of Fix

Post by Kirche »

mdsanta wrote:P.P.S. My lawspeaker is outside of the gated claim. the master key is inside. The character inside has the keys, but cannot open the gates anymore :D ¦]
you don't need physical access to the village for the law speaker to change the permissions of the village and even if you did, you'd be able to party the lawspeaker no?
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mdsanta
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Re: Game Development: Another Touch of Fix

Post by mdsanta »

Also - is it just my eyes or you changed deep blue colour of a group to something a bit darker than a dark blue? :)
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mdsanta
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Re: Game Development: Another Touch of Fix

Post by mdsanta »

Kirche wrote: you don't need physical access to the village for the law speaker to change the permissions of the village and even if you did, you'd be able to party the lawspeaker no?
doh. sorry. used to villages. p.claim holder at this time. Though.. thanks for the tip! party should work... will update in a bit.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Another Touch of Fix

Post by azrid »

Can quick barrage become blue now too or was that move supposed to be nerfed in this patch too?
Currently its not viable to use in any deck.
I'm pure mc so it was a key part of my deck now its not worth over other IP moves with parry doing blue.
Last edited by azrid on Wed Mar 08, 2017 4:12 am, edited 1 time in total.
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mdsanta
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Re: Game Development: Another Touch of Fix

Post by mdsanta »

Kirche wrote: you'd be able to party the lawspeaker no?
Nnnope. Party didn't help. Character with the keys still is not able to open the gates. :mrgreen:
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KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Another Touch of Fix

Post by KwonChiMin »

mdsanta wrote:
Kirche wrote: you'd be able to party the lawspeaker no?
Nnnope. Party didn't help. Character with the keys still is not able to open the gates. :mrgreen:
You need to enable new special toggle "party permissions"
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jordancoles
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Location: British Columbia, Canada

Re: Game Development: Another Touch of Fix

Post by jordancoles »

jorb wrote:[*] Made it so that you can no longer logout if you have open fighting relations. Also made it so that initiating a fighting relation now requires line of sight, i.e. a clear path between you and the target not blocked by immobile objects. Also decreased the aggro distance from 250 map pixels to 12.5 tiles, and decreased the logout timer from 100 to 75. Fixing this.
[*] Artful Evasion now reduces Openings by 20% * μ each, rather than 35%, has a cooldown of 50, rather than 30, and gives 1 IP to each opponent, rather than cost 3 IP.
[*] Dash now gives 2 IP to each opponent, rather than cost 2 IP, and has a cooldown of 100 / μ, rather than 70 / μ.
[*] Zig-Zag Ruse now gives 2 IP to each opponent, rather than cost 2 IP.
[*] Parry now gives Dizzy (blue) opening instead of Cornered (red)
Lol wtf are you doing
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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