Game Development: Another Touch of Fix

Announcements about major changes in Haven & Hearth.
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ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Another Touch of Fix

Post by ChildhoodObesity »

no good way to defend green/blue uppercut is now broken af too idk why its doing so much damage to begin with!!
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jordancoles
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Re: Game Development: Another Touch of Fix

Post by jordancoles »

Parry was OP because you could double up red quickly with KHTO and do a lot of dmg through armor pen over time, but the hard counter was zigzag
Now that you've switched it to blue, KHTO will just be switched with flex and there is no hard counter to blue aside from artful which you just nerfed. Cleave just became easier to land and KHTO is still just as strong as ever.

Seriously. Revert these combat changes and just focus on client optimization, or like, anything else :roll:

If anything, combat will just be less fun since this patch
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Nek
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Re: Game Development: Another Touch of Fix

Post by Nek »

jorb wrote: [*] Bandit's mask now hides beards. Reported here.

Dear god thank you.
I was legit going to kill my character because of that shit.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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NOOBY93
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Re: Game Development: Another Touch of Fix

Post by NOOBY93 »

jordancoles wrote:just focus on client optimization
enough said

tbh though I like the direction combat is going, the IP mechanic is a shitty one and needs to go, or at least moves like Take Aim and Think need to be removed
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not_a_cat
Posts: 158
Joined: Fri Nov 25, 2016 3:41 pm

Re: Game Development: Another Touch of Fix

Post by not_a_cat »

jorb wrote: [*] Should no longer be possible to build on already started projects without leaving vandalism scents.
And I wonder what does word "projects " exactly means here? Land survey areas? Probably something different.
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Kirche
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Re: Game Development: Another Touch of Fix

Post by Kirche »

not_a_cat wrote:
jorb wrote: [*] Should no longer be possible to build on already started projects without leaving vandalism scents.
And I wonder what does word "projects " exactly means here? Land survey areas? Probably something different.

construction signs i think
terrais
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Re: Game Development: Another Touch of Fix

Post by terrais »

Dear Loftar the sexy......I plead a humble request to remove the "Reduce one wear point" via Polish the silver.



Please.

Bb.



:}
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svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: Another Touch of Fix

Post by svino »

i'm a bit sad i sunk 9 mil lp into UA now after sparring a bit with my MC friends. Parry seems very strong now.

That's not necesarily bad, but maybe you could touch up bloodlust or something to make up for it?
jymnils
Posts: 55
Joined: Tue Dec 13, 2016 4:09 pm

Re: Game Development: Another Touch of Fix

Post by jymnils »

loftar wrote:
KwonChiMin wrote:Maybe you should make rummaging option on for those cases where trespassing was on before the patch?
... just update the permissions? It doesn't sound that difficult to me.
and what do we do if the original owner does not play the game more, RIP village? at least make the option to be On by default , that will fix "hundreds of not so dificult things"
GoorooGaming
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Joined: Wed Mar 08, 2017 4:47 am

Re: Game Development: Another Touch of Fix

Post by GoorooGaming »

Thank you for the update. :ugeek:

I second this....
"GIVE US CLIENT OPTIMIZATION UPDATE"

I can barely play this game on my PC.

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