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bizzer
- Posts: 1
- Joined: Fri Feb 04, 2011 11:33 am
Re: Game Development: Another Touch of Fix
Get my idea! If you implement this, it will be better than past changes.


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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Game Development: Another Touch of Fix
Ha , got ninjapatched again. was wondering if i got kicked of the claim as i saw i cant lift cupboards now. sadly my mate is off for an ununknown amount of time (at least this week i think) and i can´t make curios smelt bronze or fill oure tower with cupboards.
thanks for the inconvienience Jorb
luv ja
thanks for the inconvienience Jorb
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Dominick
- Posts: 122
- Joined: Sun Sep 20, 2015 1:22 am
- Location: Australia
Re: Game Development: Another Touch of Fix
But, but, but....jorb wrote:
What I do not care about: "Devs suck"

<3
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Another Touch of Fix
enjoy having a 100 player gameAvu wrote: maybe you all combat enthusiasts quit so pve gets a chance. Spite him Jorb spite him! Do it!
Click to read Developer's thoughts on PvP
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Another Touch of Fix
You can point out concrete issues with this rebalance, but you can't deny that defences (global combat parameter) using IP (per instance combat parameter) is a deeply flawed concept. Instead of demanding rollback, how about offering alternative solutions to rebalancing defences?
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
Defenses being a global combat parameter allows for attacking the same person to be better than everyone attacking 1 person (teamwork = money)Potjeh wrote:You can point out concrete issues with this rebalance, but you can't deny that defences (global combat parameter) using IP (per instance combat parameter) is a deeply flawed concept. Instead of demanding rollback, how about offering alternative solutions to rebalancing defences?
IP being per instance combat parameter prevents you from stacking it on teammates. This is the opposite of a deeply flawed concept, especially now that IP is something that exists in attacks only.
Jalpha wrote:I believe in my interpretation of things.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Another Touch of Fix
I guess my overuse of parenthesis makes it hard to parse my posts. I wasn't saying that the two concepts individually are bad, but that combining them is bad (ie having defences that use IP).
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Another Touch of Fix
helloJorb wrote:The alternative is that auto-aggro becomes an automatic death sentence, and that is not preferable. I would prefer this to be a less boolean situation, where you can sometimes manage to aggro, and sometimes get away, but I do not know how to accomplish that with any quick and easy fix.
Memories of pain
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
There's no defenses that use IP anymore. Did you read the patchnotes?Potjeh wrote:I guess my overuse of parenthesis makes it hard to parse my posts. I wasn't saying that the two concepts individually are bad, but that combining them is bad (ie having defences that use IP).
Jalpha wrote:I believe in my interpretation of things.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Game Development: Another Touch of Fix
Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gains 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop even with punch! ![Trollface ¦]](./images/smilies/troll.gif)
Last edited by Colin500 on Wed Mar 08, 2017 2:13 pm, edited 1 time in total.