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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Game Development: Another Touch of Fix
running while drinking pls!
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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Game Development: Another Touch of Fix
its so simple and so goodbizzer wrote:Get my idea! If you implement this, it will be better than past changes.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Another Touch of Fix
From one side, I would handshake jorb for fixing the issue with spar IP stacking. (It was strongly situational to be actually useful or not). That was fixed I believe on bigger scale, etc., also the props for "rummaging".
From other side, I see that jorb have done something like, "k, problem fixed but i didnt think about it so here you go and good luck". Even without thinking about people being stuck for some days because of rummaging on beginning or how big impact it will have on combat/combat moves.
That's like using both legs in opposite direction. Now, people, please calm down, test it a couple of days and lets give jorb positive (or not) feedback about what to do. I know most of You "pros" already know that but please... first lets make some tests, because joftars can't make it by themselfs cause of that, there's only 2 of them and they're not even into it, right?
Even the pros state different things that either connect or go two different ways. Jorb is open for another fixes so instead of shit, lets get into work. One cry about IP stacking born another cry about whole combat. But, fuck me, it escalated so quick.
From other side, I see that jorb have done something like, "k, problem fixed but i didnt think about it so here you go and good luck". Even without thinking about people being stuck for some days because of rummaging on beginning or how big impact it will have on combat/combat moves.
That's like using both legs in opposite direction. Now, people, please calm down, test it a couple of days and lets give jorb positive (or not) feedback about what to do. I know most of You "pros" already know that but please... first lets make some tests, because joftars can't make it by themselfs cause of that, there's only 2 of them and they're not even into it, right?
Even the pros state different things that either connect or go two different ways. Jorb is open for another fixes so instead of shit, lets get into work. One cry about IP stacking born another cry about whole combat. But, fuck me, it escalated so quick.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Another Touch of Fix
it is weird hearing people say you cant defend anymore against red, then saying its impossible to kill someone who is running away spamming artful.
obviously those 2 comments cant both be true.
obviously those 2 comments cant both be true.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
Nobody said you can't defend against red. Red is super easy to defend against. The problem lies in blue. Now that artful evasion was basically removed from the game there's no way to remove blue opening fast enough to not take massive hits from cleave.DeadlyPencil wrote:it is weird hearing people say you cant defend anymore against red, then saying its impossible to kill someone who is running away spamming artful.
obviously those 2 comments cant both be true.
Jalpha wrote:I believe in my interpretation of things.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Another Touch of Fix
I see artful evasion got the archery treatment. Extremely strong to useless in one patch.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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r21187
- Posts: 414
- Joined: Wed Apr 23, 2014 2:17 pm
- Yahoo Messenger: https://www.facebook.com/r21187
- Location: hidden in a cave
Re: Game Development: Another Touch of Fix
I KNOW! FUCK i get like 10 I DINT KNEW!!!!Direkled wrote:Fuck. I didn't know about the wax thing and collected some right before this.
anyways was just to build a bag but still -_-
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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r21187
- Posts: 414
- Joined: Wed Apr 23, 2014 2:17 pm
- Yahoo Messenger: https://www.facebook.com/r21187
- Location: hidden in a cave
Re: Game Development: Another Touch of Fix
I am still quite confused BUT THANKS!!!! i really like the idea of making harder to aggro people LIKE FOR REAL THANKS!!!!loftar wrote:Indeed.NOOBY93 wrote:after 3 weeks and 4 days precisely, we came to the conclusion that people would simply aggro their friends instead of sparring
It just means you can't use the trick of starting to log out before the opponent has managed to aggro you and keep logging out even after he has aggroed you. In balance, we made it slightly harder to aggro people.r21187 wrote:i am confused
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Another Touch of Fix
its funny how you said nobody said that and ur name is nobody... and you just so happen to have replied to a post stating exactly what i said lolNOOBY93 wrote:Nobody said you can't defend against red. Red is super easy to defend against. The problem lies in blue. Now that artful evasion was basically removed from the game there's no way to remove blue opening fast enough to not take massive hits from cleave.DeadlyPencil wrote:it is weird hearing people say you cant defend anymore against red, then saying its impossible to kill someone who is running away spamming artful.
obviously those 2 comments cant both be true.
NOOBY93 wrote:Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gainst 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop!
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
My name is Nooby, not Nobody, you dyslexic shit.
I didn't state even close to the same thing, are you capable of reading? I said red and yellow are easy to defend against but blue impossible, and blue is what will shine in this patch. I said that in the first 3 or so pages, 20 minutes after the patch came out.
I didn't state even close to the same thing, are you capable of reading? I said red and yellow are easy to defend against but blue impossible, and blue is what will shine in this patch. I said that in the first 3 or so pages, 20 minutes after the patch came out.
Jalpha wrote:I believe in my interpretation of things.



