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magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
Head stuck up horses'...
So if you left click a horse while cauldron menu is open, only when you opened the cauldron from being mounted, you get stuck in the horse and can ride around from a less than conventional position (bug is repeatable). You can then still dismount from that position. Isn't client related.


Last edited by MagicManICT on Thu May 11, 2017 5:07 pm, edited 1 time in total.
Reason: Merged with other animation issues into the sticky thread
Reason: Merged with other animation issues into the sticky thread
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Animation Strangeness Megathread
It's because the house's universe does exist in the game world, but invisible. If you attempt to interact with something in your house or walk to a point in it, your character, since they are now in the game world, will run over to where your house's invisible dimension is. Also, sometimes if you're really laggy (Since i play at 1-2 FPS this happens most of the time.) and you enter a house, the minimap will center into your invisible house dimension in the game world for a second. There used to be a bug i found where if you used :cam bad you could find your claim in the house's universe. When i reported this, Jorb ninja patched it.Blueberry wrote:Two visual glitches that just happened...
Curious as I am, I clicked 'Turn' while already turning a spitroast.Shortly after, I was in my house and clicked the door to leave when I realized I forgot something inside. I happened to click on my cupboard at the same moment I went out the door. Once outside, my character slid quickly away from the door before running into something and stopping. If my path wasn't blocked, who knows how far I'd slide...Maybe I'd have stopped if I walked away, but it happened so fast I didn't have time try.
https://www.havenandhearth.com/forum/vi ... 47&t=53510
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
horse + utilities
cauldron, loom, etc


Last edited by MagicManICT on Wed Nov 01, 2017 3:01 am, edited 1 time in total.
Reason: Merged with other animation issues into the sticky thread
Reason: Merged with other animation issues into the sticky thread
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Animation Strangeness Megathread
Are there any issues left in this thread that haven't been fixed with tonight's update (8 Februrary, 2018)? I know horse riding while crafting was a big one here. The other big one was triggering an off action by restarting crafting a second time. If there are no other issues here, probably time to unsticky this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kris_hole
- Posts: 283
- Joined: Sat Jul 03, 2010 4:09 pm
Extraction Press + Horse
If I use an extraction press while riding a horse then stop using the press this happens.
Amber client, haven't tested on vanilla.

Amber client, haven't tested on vanilla.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Extraction Press + Horse
According to latest patch, you're not supposed to be able to use crafting stations while mounted.kris_hole wrote:If I use an extraction press while riding a horse then stop using the press this happens.
Merged with the animation thread for these issues.jorb wrote: Fixed a long standing bug, reported plenty, by which you could ride and use a crafting station using synced player animations (e.g. meatgrinder) at the same time, to great effect. You can no longer use such crafting stations while mounted, quite simply.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kris_hole
- Posts: 283
- Joined: Sat Jul 03, 2010 4:09 pm
Re: Animation Strangeness Megathread
I can't for most things however Extraction Presses still let you do it
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Animation Strangeness Megathread
Will look at that.kris_hole wrote:I can't for most things however Extraction Presses still let you do it
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose





