Animation Strangeness Megathread

The worst monsters in the Hearthlands warp the fabric of space and time...
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NeoRed9
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Re: Animation Strangeness Megathread

Post by NeoRed9 »

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magisticus
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Head stuck up horses'...

Post by magisticus »

So if you left click a horse while cauldron menu is open, only when you opened the cauldron from being mounted, you get stuck in the horse and can ride around from a less than conventional position (bug is repeatable). You can then still dismount from that position. Isn't client related.

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Last edited by MagicManICT on Thu May 11, 2017 5:07 pm, edited 1 time in total.
Reason: Merged with other animation issues into the sticky thread
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linkfanpc
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Re: Animation Strangeness Megathread

Post by linkfanpc »

Blueberry wrote:Two visual glitches that just happened...

Curious as I am, I clicked 'Turn' while already turning a spitroast.
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Shortly after, I was in my house and clicked the door to leave when I realized I forgot something inside. I happened to click on my cupboard at the same moment I went out the door. Once outside, my character slid quickly away from the door before running into something and stopping. If my path wasn't blocked, who knows how far I'd slide...Maybe I'd have stopped if I walked away, but it happened so fast I didn't have time try.
It's because the house's universe does exist in the game world, but invisible. If you attempt to interact with something in your house or walk to a point in it, your character, since they are now in the game world, will run over to where your house's invisible dimension is. Also, sometimes if you're really laggy (Since i play at 1-2 FPS this happens most of the time.) and you enter a house, the minimap will center into your invisible house dimension in the game world for a second. There used to be a bug i found where if you used :cam bad you could find your claim in the house's universe. When i reported this, Jorb ninja patched it.

https://www.havenandhearth.com/forum/vi ... 47&t=53510
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ctopolon3
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horse + utilities

Post by ctopolon3 »

cauldron, loom, etc
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Last edited by MagicManICT on Wed Nov 01, 2017 3:01 am, edited 1 time in total.
Reason: Merged with other animation issues into the sticky thread
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DDDsDD999
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Re: horse + utilities

Post by DDDsDD999 »

viewtopic.php?f=47&t=41384

Already been posted a few times.
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MagicManICT
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Re: Animation Strangeness Megathread

Post by MagicManICT »

Are there any issues left in this thread that haven't been fixed with tonight's update (8 Februrary, 2018)? I know horse riding while crafting was a big one here. The other big one was triggering an off action by restarting crafting a second time. If there are no other issues here, probably time to unsticky this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kris_hole
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Extraction Press + Horse

Post by kris_hole »

If I use an extraction press while riding a horse then stop using the press this happens.

Amber client, haven't tested on vanilla.

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MagicManICT
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Re: Extraction Press + Horse

Post by MagicManICT »

kris_hole wrote:If I use an extraction press while riding a horse then stop using the press this happens.
According to latest patch, you're not supposed to be able to use crafting stations while mounted.
jorb wrote: Fixed a long standing bug, reported plenty, by which you could ride and use a crafting station using synced player animations (e.g. meatgrinder) at the same time, to great effect. You can no longer use such crafting stations while mounted, quite simply.
Merged with the animation thread for these issues.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kris_hole
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Re: Animation Strangeness Megathread

Post by kris_hole »

I can't for most things however Extraction Presses still let you do it
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jorb
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Re: Animation Strangeness Megathread

Post by jorb »

kris_hole wrote:I can't for most things however Extraction Presses still let you do it
Will look at that.
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